Award-winning Works

Entertainment Division

Rhythm Tengoku
© 2006 Nintendo / J.P.ROOM
Excellence Prize

Rhythm Tengoku

Game

OSAWA Kazuyoshi, representing the Rhythm Tengoku development team

(Japan)

MOVIE

Terms and Conditions

Profile

OSAWA Kazuyoshi

OSAWA Kazuyoshi, representing the Rhythm Tengoku development team

Born in Saitama, 1974. After graduating from Gunma National College of Technology, entered Nintendo. Experienced quality control and trouble analysis at the production department and the product technology department and then was engaged in the development of POKEMON overseas edition, Made in Wario (Wario Ware), MAWARU Made in Wario (Wario Ware Twisted!) and PLAY-YAN.

Comment

I am very pleased with receiving a big award. Rhythm Tengoku is a game which achieves its best only when the music, the graphics and the contents of the game come together, in my opinion. I am thrilled that the game received recognition additionally for having an artistic element. All you have to do is press a button in time to music in this game, and it is enjoyable when you feel uplifted, so please try it if you haven't already. It is necessary to be conscious to the rhythm so it might develop your sense of rhythm. Thank you very much.

Reason for Award

It is a game where the OTOGEE, which can be said to be a specialty of Japan, is beautifully presented within the compact GAME BOY Advance. The unique motifs such as the swing of a baseball game or CHANBARA have been realized with graphics which would make anyone smile and are simple as well as give a direct operational feeling. Structure the unique motifs in short-short style, at any age, anytime, anywhere, with anyone else…… It's fun without reservation!

11 Q&A

Q1
How old were you when you "created" something first time in your life? At that time, what did you create, and what kind of medium did you use?
A1
When I was little, I remember that I made a vehicle out of paper with my father.
Q2
What kind of tools or medium do you use now? Please tell us the reason why you choose them.
A2
I use the tools my company offers.
Q3
If you could get "dream tools/medium" for your creation, what do you wish to get?
A3
I want a PC which is capable of doing program compiling and data conversion in one second.
Q4
Do you have any consistent subject matter or theme through your works? If so, please explain us.
A4
The feeling of “easy and fun."
Q5
Please tell us the most difficult or considerable part when you create your work.
A5
What is especially hard for me is to convey the contents in an easy-to-understand way. What I especially stick to is the equipment which responds with good feeling to the input.
Q6
Have you ever felt that your work is a "media art"? Also, what is the difference between "media arts" and "traditional fine arts"?
A6
I created Rhythm Tengoku with all staff members and winning the award surprised me. If you say Media Art, it gives me the impression of a new field.
Q7
As an artist/creator, please tell us your approach, stance or point of view when you create your work.
A7
I commit myself to creating something which people enjoy when they touch it which at the same time produces profits for the company.
Q8
What is your motto?
A8
Providing a high-quality product which lives up to customers' expectations.
Q9
What kind of situation in every day life do you get inspired most?
A9
Sometimes I get an idea when I kick back, or sometimes I have to squeeze out an idea passing through agony.
Q10
What kind of vision do you have in your future development as the creator?
A10
Since the situation is changing dramatically at present, I am now thinking what I should do in the future.
Q11
Please name of the people, things, or phenomena that you have got most influenced by as the creator.
A11
Things I am influenced by are games, music instruments, and automobiles. Also, if I mention the contents of the game, I have been greatly influenced by Mr. YAMAUCHI, the former president, and Mr. MATSUOKA Hirofumi, my previous boss.