/* * A Seed Fill Algorithm * by Paul Heckbert * from "Graphics Gems", Academic Press, 1990 * * user provides pixelread() and pixelwrite() routines */ /* * fill.c : simple seed fill program * Calls pixelread() to read pixels, pixelwrite() to write pixels. * * Paul Heckbert 13 Sept 1982, 28 Jan 1987 */ typedef struct { /* window: a discrete 2-D rectangle */ int x0, y0; /* xmin and ymin */ int x1, y1; /* xmax and ymax (inclusive) */ } Window; typedef int Pixel; /* 1-channel frame buffer assumed */ Pixel pixelread(); typedef struct {short y, xl, xr, dy;} Segment; /* * Filled horizontal segment of scanline y for xl<=x<=xr. * Parent segment was on line y-dy. dy=1 or -1 */ #define MAX 10000 /* max depth of stack */ #define PUSH(Y, XL, XR, DY) /* push new segment on stack */ \ if (sp=win->y0 && Y+(DY)<=win->y1) \ {sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;} #define POP(Y, XL, XR, DY) /* pop segment off stack */ \ {sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;} /* * fill: set the pixel at (x,y) and all of its 4-connected neighbors * with the same pixel value to the new pixel value nv. * A 4-connected neighbor is a pixel above, below, left, or right of a pixel. */ fill(x, y, win, nv) int x, y; /* seed point */ Window *win; /* screen window */ Pixel nv; /* new pixel value */ { int l, x1, x2, dy; Pixel ov; /* old pixel value */ Segment stack[MAX], *sp = stack; /* stack of filled segments */ ov = pixelread(x, y); /* read pv at seed point */ if (ov==nv || xx0 || x>win->x1 || yy0 || y>win->y1) return; PUSH(y, x, x, 1); /* needed in some cases */ PUSH(y+1, x, x, -1); /* seed segment (popped 1st) */ while (sp>stack) { /* pop segment off stack and fill a neighboring scan line */ POP(y, x1, x2, dy); /* * segment of scan line y-dy for x1<=x<=x2 was previously filled, * now explore adjacent pixels in scan line y */ for (x=x1; x>=win->x0 && pixelread(x, y)==ov; x--) pixelwrite(x, y, nv); if (x>=x1) goto skip; l = x+1; if (lx1 && pixelread(x, y)==ov; x++) pixelwrite(x, y, nv); PUSH(y, l, x-1, dy); if (x>x2+1) PUSH(y, x2+1, x-1, -dy); /* leak on right? */ skip: for (x++; x<=x2 && pixelread(x, y)!=ov; x++); l = x; } while (x<=x2); } }