Foreword
(as published in 2000 issue)
This Rules booklet is the seventh edition of the Laws of Touch for Australian Touch
Association (ATA). It is the designed to bring the rules in line with the Internationally
accepted set of Laws for the game that mirror what is being played at the elite level in
this country.
There is no compulsion for any affi liate of the ATA to follow these Rules at their local or
park level competitions. In fact the ATA encourages Affi liates to set varying features in the
rules of their competition so that the player can experience a wide variety of enjoyment
from the game.
To facilitate local competitions there is a component attached to many of the rules titled
âPark Competitionâ in which situation may be applied to allow for variations from the
standard rules in order to suit local conditions and playing needs of the participants.
It is only when teams meet on a representative level that the ATA rules need to be
applied. This in no way restricts any affi liates from having different competitions playing
these or any variation of these rules. For other publications regarding Juniors and rules
adapted especially for them, and the rules for Beach Touch etc. contact ATA.
In this short space of time, television has now become interested in the sport and
changes have been made to the number of players on the fi eld at any one time. This was
designed to make the game a more âTV friendlierâ spectacle and has proven to be quite
successful.
Hopefully now, these changes will begin to give our sport some credibility in the domestic
and international sporting arenas.
Many nations have already adopted these Rules and several Countries who are not
members of the Federation of International Touch are also playing Touch competitions
under these Rules.
I wish to thank the many technical persons who have contributed to the development of
these Rules over a number of years.
Cary Thompson
Chairman ATA
Rules Committee
29
th
February 2000
© Copyright of publication and contents
I â Touch Football Australia Playing Rules - 7th Edition
(reprinted 2007)
II â Touch Football Australia Playing Rules - 7th Edition
(reprinted 2007)
CONTENTS
Rule 1.
Defi nitions
2
Rule 2.
The Field and the Ball
4
Rule 3.
Player Eligibility and Attire
6
Rule 4.
Mode of Play, Duration and Scoring
7
Rule 5.
Team Composition and Substitution
10
Rule 6.
Commencement / Recommencement of Play
12
Rule 7.
Possession
14
Rule 8.
Passing
15
Rule 9.
The Rollball
16
Rule 10.
The Touch
18
Rule 11.
Ball on or over Sideline/Scoreline
20
Rule 12.
Ball touched in fl ight
22
Rule 13.
Offside
24
Rule 14.
Obstruction
25
Rule 15.
The Penalty
26
Rule 16.
Advantage
28
Rule 17.
Discipline and Player Conduct
29
Rule 18.
The Referee, Line Judges and Touchdown Zone Offi cials
31
Touch Football Australia Playing Rules - 7th Edition
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2 â Touch Football Australia Playing Rules - 7th Edition
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RULE 1 - DEFINITIONS AND TERMINOLOGY
The TFA refers to Touch Football Australia
and unless the contrary intention appears,
the following defi nitions and terminology
apply to the game of Touch:
1. Advantage
Advantage is that property or part of play,
which gives one team the potential to
improve its position to score relative to the
other team.
2. Attacking Team
Attacking team is the team, which has
possession or is gaining possession of the
ball.
3. Attacking Scoreline
Attacking scoreline is the line on or over
which a team has to place the ball to score
a touchdown.
4. Behind
Behind means in a position or direction
towards a teamâs defending scoreline.
5. Dead Ball
Dead ball means when the ball is out of play
and includes the period following a touch
until the ball is brought back into play at a
Rollball. The period following a touchdown
or penalty, until the match is recommenced,
and when the ball goes to ground and/or
outside the boundaries of the fi eld of play.
6. Defending Scoreline
Defending scoreline is the line, which
a team has to defend to prevent a
touchdown.
7. Defending Team
Defending team is the team without
possession of the ball.
8. Deliver
Deliver means to part with the ball.
9. Half
The half is the player who takes possession
of the ball behind the player who performs
the Rollball.
10. Feild of Play
Field of play is the playing area bounded by
the sidelines and Touchdown Zone lines
both of which are out of bounds.
11. Forward
Forward means in a position or direction
towards a teamâs own attacking scoreline.
12. Full Time
Full time occurs at the expiration of the
normal time allowed for play.
13. Interchange Area
Interchange area is a rectangle measuring
twenty (20) metres long by no more than
fi ve (5) metres wide, marked on both sides
of the fi eld, extending ten (10) metres
either side of the half way line and being
one (1) metre from the sideline.
14. Mark
Mark (for a touch) is the position where
the attacking player in possession of the ball
is at the time of the touch.
15. Mark
Mark (for a tap) is the center of the
halfway line for the commencement or
recommencement of play; or the position
where a tap is awarded as a result of an
infringement.
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16. Offside
Offside means in a position forward of the
ball for an attacking player and in a position
liable to penalty for a defending player.
17. Onside
Onside means in a position whereby a
player may legitimately become involved
with play.
18. Penalty
Penalty is the action by the referee in
awarding a tap when a player or team
infringes the rules of the game.
19. Rebound
Rebound occurs when the ball defl ects
from or makes contact with a player other
than the player who fi rst had possession.
20. Rollball
Rollball is the normal act of bringing the
ball into play following a touch or a change
of possession.
21. Ruck
The ruck. The ruck is the area between the
person performing the Rollball and the half.
22. Ruling
Ruling is the decision made by the referee
as a result of particular circumstances. It
can result in a play on, a tap or a change of
possession.
23. Scoreline
Scorelines are the lines separating the
Touchdown Zone from the fi eld of play.
24. Sidelines
Sidelines are the side boundaries of the
fi eld of play.
25. Tap
Tap is the method of commencing the
match, recommencing the match after
half time and after a touchdown has
been scored. It is also a method of
recommencing play when a penalty is
awarded.
26. Touch
Touch is contact on any part of the body
between a player in possession of the ball
and a defending player. A touch includes
contact on the ball, hair or clothing and may
be made by a defending player or by the
player in possession.
27. Touchdown
Touchdown is the result of an attacking
player, except the half, placing the ball on or
over the teamâs attacking scoreline.
28. Touchdown Zone
Touchdown Zone is the area bounded by
the sideline, scoreline and Touchdown Zone
Line.
29. Touchdown Zone Line
Touchdown Zone Line is the line joining
the sidelines extending no less than fi ve (5)
metres and not more than ten (10) metres
past the scoreline.
4 â Touch Football Australia Playing Rules - 7th Edition
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RULE 2 - THE FIELD AND THE BALL
1. Field of Play
The Field of play is rectangular in shape
and measures seventy (70) metres in length
from scoreline to scoreline and fi fty (50)
metres in width.
2. Markings
Line Markings defi ning the fi eld of play are
to be at least 2.5 cm in width that are to
be laid out as shown in the diagram. (See
Figure 1 - The Field of Play). Sidelines are to
be extended at least fi ve (5) metres beyond
the scorelines and joined by the Touchdown
Zone line.
Interchange areas measuring twenty (20)
metres in length by no more than fi ve (5)
metres in width shall be marked on both
sides of the fi eld of play, extending ten (10)
metres either side of the halfway line and
one (1) metre from the sideline.
3. Markers
Suitably sized markers of a distinguishing
colour and made from a safe and pliable
material are to be positioned at the
intersections of the sidelines and scorelines:
and at the intersections of the halfway line
with the sidelines (See Figure 1 - the Field
of Play).
4. Playing Surface
The playing surface is normally grass.
However, other surfaces approved by Touch
Football Australia may be used. Ground
surfaces, which may cause injury, are to be
avoided.
5. The Ball
The game is played with an oval, infl ated
ball of a shape, colour and size approved by
Touch Football Australia. The ball shall be
infl ated to the recommended air pressure
and if applicable it will be the offi cially
sanctioned ball endorsed by TFA as at that
time. The approved ball size is 36cm long
and 55 cm in circumference.
Touchdo
wn
Z
one
SCORELINE
Touchdo
w
n
Z
one
SCORELINE
Interchange Box
Interchange Box
5 Metres
5 Metres
5 - 10m
5 - 10m
70 Metres
Sideline
Sideline
Ten Metre
Line
Ten Metre
Line
Half Way
Line
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PLAYER NOTES
A. Team captains have the right to lodge
a complaint regarding fi eld conditions
and dimensions or environmental
conditions (e.g. weather or state of
the ground or fi eld markings) prior to
the commencement of a match.
B. The ball must not be hidden under
player attire.
REFEREE NOTES
A. The Referee is to inspect the fi eld
of play, boundaries and markers
for clarity and safety, prior to the
commencement of the match.
PARK COMPETITION
A. The size of the playing fi eld can
be varied to suit local council
requirements and/or conditions. As a
minimum, it is essential that scorelines,
sidelines, touchdown zone lines (if
utilised) and the halfway line are
correctly marked
B. The controlling association can
approve the ball used by any team
C. Interchange areas can be dispensed
with, if local conditions and ground
area do not allow for them, and/or
they can be placed on the same side
of the fi eld and varied in length and
width.
D. The touchdown zone lines and
distance of touchdown zone (if
utilised) can be set by the controlling
association to suit environmental and
local council conditions.
E. Any decision or variation to fi eld
dimensions or on the playing rules or
conditions rests with the controlling
associationâs offi cials.
6 â Touch Football Australia Playing Rules - 7th Edition
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RULE 3 - PLAYER ELIGIBILITY AND ATTIRE
1. Eligibility
All participating players are to be registered
with the association they represent and
are authorised to play with. Teams playing
unregistered or unauthorised players will
forfeit such matches.
2. Uniforms
All participating players are to be correctly
attired in team uniforms approved by the
local controlling Association. Uniforms
consist of upper apparel, shorts (or briefs
for female players) and socks with footwear.
3. Footwear
Shoes with screw-in studs or cleats are not
to be worn by any player. Light leather or
synthetic boots with soft moulded soles are
permitted, provided individual studs are no
longer than thirteen millimetres (13 mm) in
length; the measurement being taken from
the sole of the boot.
4. Identifi cation Numbers
All Players are to wear an identifying
number, not less than sixteen centimetres
(16 cm) in height, clearly displayed on
the front OR rear of the upper garment.
Numbers may be positioned on both
sleeves as an alternative providing the
numbers are not less than eight (8)
centimetres in height. No two (2) players of
the same team may wear the same number.
5. Jewellery and Fingernails
Players are not to participate in any match
while wearing any item of jewellery, which
might prove dangerous. Long or sharp
fi ngernails are to be trimmed or taped.
PLAYER NOTES
A. Players may, in conditions of cold
weather, wear additional clothing
providing colours and numbers are
displayed, subject to approval of the
controlling association.
REFEREE NOTES
A. Referees are not to allow players to
participate in any match unless the
above dress requirements are met.
B. Referees are to inspect team clothing
and footwear prior to matches.
Fingernails and jewellery of all
competitors are to receive specifi c
inspection.
PARK COMPETITION
A. Identifi cation numbers of participating
players should be in numerical order.
However, this is not mandatory.
B. The controlling association may
approve minor dress variations,
including non-prescription sunglasses
and the checking of same may become
an administration task not a refereeâs
role.
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RULE 4 - MODE OF PLAY, DURATION AND SCORING
1. Object
The object of the game of Touch is for each
team to score touchdowns and to prevent
the opposition from scoring.
2. Mode of Play
The ball may be passed, knocked or handed
between onside players of the attacking
team who may in turn run or otherwise
move with the ball in an attempt to gain
territorial advantage and score. Defending
players prevent the attacking team from
gaining a territorial advantage by touching
the ball carrier either defending or
attacking players may initiate touches upon
which, play stops and is restated with a
Rollball, unless other rules apply.
3. Duration
The match is forty-fi ve (45) minutes
duration, consisting of two (2) twenty (20)
minute halves. There is a fi ve (5) minute
halftime break. The duration may only be
extended for exceptional circumstances.
4. End of Play
When time expires play is to continue
until the ball next becomes dead. Should a
penalty be awarded during this period, the
penalty is to be taken.
5. Scoring
A touchdown is awarded when a player
(without being touched and other than
the half) places the ball on the ground on
or over the teamâs attacking scoreline and
within the boundaries of the Touchdown
Zone. A touchdown is worth one (1) point.
6. The Winner
The team who at the end of play has
scored the most touchdowns is declared
the winner. In the event of neither team
scoring, or in the event of both teams
scoring the same number of touchdowns, a
draw is declared.
7. Competition Points
Points are awarded in competition matches
as follows:
WIN - 3 POINTS
BYE - 3 POINTS
DRAW - 2 POINTS
LOSS - 1 POINT
FORFEIT - 0 POINTS
8. Extra Time for Drawn Matches
The following procedure will be utilised to
establish a single winner.
THE DROP OFF PROCEDURE
i) When the match is drawn at the
expiration of full time, the referee will
wait until the ball is dead, halt play,
then signal to the tournament control
area or a tournament offi cial that the
game is drawn. A one (1) minute break
will occur prior to commencement of
the âDrop-Offâ. Each team will reduce
their playing strength by one on-fi eld
player.
ii) The Drop-Off commences with a tap
from the centre of the halfway line
by the team who won the toss at the
commencement of the game. Teams
continue to play in the same direction
as they fi nished the game. Substitution
of players is permitted at any time as
per the normal interchange rules.
iii) At the conclusion of two minutes of
extra time, a signal is sounded and
the referee will stop play at the next
touch or dead ball. Each team will then
reduce their on fi eld strength by one
(1) player.
8 â Touch Football Australia Playing Rules - 7th Edition
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iv) Play will recommence immediately
after the players have left the fi eld
at the same point in the play where
it was halted; (i.e. the team retaining
possession at the designated number
of touches, or a change of possession
due to some infringement or it being
the sixth touch).
v) The clock does not stop when the
hooter sounds at the two minute
intervals, as there is no time off during
the Drop-Off.
vi) At each subsequent two minute
period a signal for another player to
drop off, will be sounded.
vii) Once the teams have been reduced
to only three players each, no further
drop off of players will occur, and the
match will continue until a touchdown
is scored. Should a player be sent off
for the remainder of the match when
teams have only three players each, the
offending team will forfeit, and lose the
match.
viii) During the Drop-Off, before a winner
can be declared, both teams must
have had possession. If a team scores
before their opponents have had
possession, the touchdown counts and
the match commences as per normal
after a touchdown is awarded. Once
possession is lost the winner is then
confi rmed.
ix) The decision on which player will
drop off is entirely up to the team
management, that is the captain, coach,
etc.
x) A player/team wasting time at a drop
off will be penalised at the mark for
recommencement of the match.
Notes for Players
a) During the original match, if a player
has been sent from the fi eld of play
for the remainder of the match, that
player cannot participate in extra time.
b) A team that had a player (or players)
dismissed from the fi eld of play for
the remainder of the match will
commence extra time with a reduced
number of players. Thus the team will
commence extra time with four (4)
players if one (1) player had been sent
off and three (3) if two players had
been sent off.
c) At the drop off time, each team will
still reduce their playing strength as
per the rules, thus ensuring the one
team will have the player advantage as
per in the match. Once a team reaches
only three players, no further drop off
of players from either team, will occur.
Injured players can be replaced at any
time.
d) Mixed Teams can drop off in any
sequence provided Rule 5.2 applies
and that there is a minimum on one
(1) male and one (1) female player on
the fi eld at all times.
9. Abandoned Matches
If a match is abandoned due to any
circumstances, the controlling association
shall decide the result.
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PLAYER NOTES
A. If a player places the ball on the ground
and releases it short of the scoreline,
while attempting to score a touchdown,
a touch is counted and the player is
required to Rollball to restart play at
the position of contact with the ground.
However a touchdown results if an
untouched player (other than the half)
slides the ball along the ground to or
beyond the scoreline. If a player does
not release the ball from their hands,
no touch is counted and the match
continues.
B. In attempting to score a touchdown
a player must have possession and
control of the ball prior to placing it
on, or over the scoreline.
REFEREE NOTES
A. A Referee should be aware of players
who commit âprofessional foulsâ and
should take appropriate action.
B. If in attempting to score, a player
either makes contact with the corner
marker or crosses the extended
sideline, no touchdown is awarded
and the match is recommenced by
the opposition with a Rollball fi ve (5)
metres from the scoreline and fi ve (5)
metres in from the sideline.
C. If the ball is in fl ight and it is grounded
simultaneously by an attacking player
who has placed their hand(s) on it
â no touchdown will be awarded.
PARK COMPETITION
A. The controlling association should
provide offi cial time keepers for all
matches. Should time keepers not
be appointed, the referee is to act as
the sole time keeper and therefore is
allowed to wear a watch.
B. The controlling associations may
vary the duration of matches to suit
particular competition requirements.
In such cases, changes in times are to
be advised to all teams well in advance.
C. Competition points may be varied
to suit particular competition
requirements.
D. A touchdown may have varied value as
decided by the controlling association
to suit particular competition
requirements.
E. To separate teams on equal
competition points, any of the
following methods can be used
(i) difference in touchdowns âforâ and
âagainstâ, with the higher progressing,
(ii) the Percentage Method - fraction
consisting of âforâ over âagainstâ
multiplied by 100, with the higher
progressing,
(iii) the team who have scored most
touchdowns,
(iv) the team(s) who have remained
undefeated.
F.
Local competitions may allow the half
to score.
G. Controlling associations may decide
on, and publish a special âfor and
againstâ margin, to be awarded for
forfeits, and abandoned matches.
H. If extra time is to be played the
controlling association can dispense
with the drop off and play a timed
sequence to suit local conditions.
I.
If the Drop-Off is utilised the
controlling association decides who is
responsible for the timing of the two
minute intervals (time keeper, referee
etc).
10 â Touch Football Australia Playing Rules - 7th Edition
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RULE 5 - TEAM COMPOSITION AND SUBSTITUTION
1. Number of Players
A team consists of fourteen (14) players, no
more than six (6) of who are allowed on
the fi eld at any time.
RULING - A penalty awarded to the non-
offending team at the position of the ball
at the time the offence is identifi ed.
2. Mixed Competition
In mixed competitions, the maximum
number of males allowed on the fi eld
of play is three (3). The minimum male
requirement on the fi eld of play is one (1).
RULING - A penalty awarded to the non-
offending team at the position of the ball
at the time the offence is identifi ed.
3. Substitution
Players may substitute at any time in
accordance with the interchange procedure.
There is no limit to the number of times a
player may interchange.
4. Interchange Procedure
Substitute players must remain in their
interchange area for the duration of the
match. All interchanges must occur at or
within the teamâs Interchange Area, and only
after the substituted player has crossed the
boundaries and entered the Interchange
Area. All interchanges must be made on the
one side of the fi eld and without delay.
Physical contact does not have to be made
between interchanging players, and players
leaving or entering the fi eld shall not hinder
or obstruct play and must enter from an
onside position. Following the scoring of a
touchdown, players may interchange at will
without having to wait for the substituted
player to enter the interchange area.
RULING - A penalty awarded to the
non-offending team fi ve (5) metres
infi eld from where the substituted player
left the fi eld or where the substituting
player entered the fi eld, whichever is the
greater advantage.
PLAYER NOTES
A. Although a team consists of fourteen
(14) players, a minimum of four (4) is
required for the match to continue.
All players who are involved in the
match both on and off the fi eld of play
are under the direct control of the
referee.
B. Female players in mixed competition
may play in any team positions. Male
players may interchange with female
players providing Rule 5.2 applies.
C. Attacking and defending players must
interchange in accordance with Rule
5.4. Intending substitutes must not
voluntarily remain off the fi eld.
REFEREE NOTE
A. Should the number of players on the
fi eld from one team fall below four
(4), the match is fi nished and the
non-offending team is declared the
winner. This applies if players have
been dismissed for the remainder
of the match, but not for injuries or
dismissals for a period of time.
B. Players who arrive late may enter the
fi eld immediately, providing their team
does not already have six (6) players
on the fi eld.
C. If a team is unable to continue to meet
the requirements of Rule 5.2 because
of injury caused during the game, the
make up of the male-female ratio
may be varied at the discretion of the
referee, provided both captains agree.
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â 11
PARK COMPETITION
A. The controlling association can vary
the number of players in each team as
well vary the number that can be on
the fi eld at the same time (e.g. seven a
side / fi ve a side). In addition they can
set the minimum number of players
per team for the game to continue.
B. The composition of male and female
players in a mixed competition can be
varied.
C. Local associations (because of ground
space) may vary the rule regarding
the Interchange Area and allow an
interchange to occur from either
side of the fi eld unless other local
restrictions apply.
12 â Touch Football Australia Playing Rules - 7th Edition
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RULE 6 - COMMENCEMENT/RECOMMENCEMENT OF PLAY
1. The Toss
Team captains are to toss the coin in the
presence of the referee with the winning
captainâs team receiving possession for the
commencement of the fi rst half, the choice
of direction for the fi rst half and the choice
of Interchange areas for the duration of the
match.
2. Attacking Team
The attacking team is to start the match
with a tap at the center of the halfway line
following the indication to commence play
from the referee. All players of the attacking
team are to remain in an onside position
until the ball has been tapped.
RULING - A change of possession at the
center of the halfway line.
3. Method
The tap is taken by placing the ball on the
ground at or behind the mark, releasing
both hands from the ball, tapping the ball
with either foot a distance of not more
than one (1) metre, and retrieving the ball
cleanly. Any player of the attacking team
may take the tap. Any onside player of the
attacking team may retrieve the ball once
the tap has been taken.
RULING - A change of possession at the
mark for the tap.
4. Defending Team
All players of the defending team are
required to retire a distance of not less
then ten (10) metres from the mark for the
tap. Defending players may move forward
of their positions once the ball has been
tapped with the foot.
RULING - A penalty awarded to the
attacking team along a line ten (10)
metres directly forward of the original
mark.
5. Recommencement of Play
For the recommencement of play
following a half- time break, teams shall
change directions and the team losing
the toss is to start the match with a tap
as described in Rules 6.2 and 6.3. For
the recommencement of play following
the scoring of a touchdown, the team
against which the score was made is to
recommence play as described in Rules 6.2
and 6.3.
6. Kicking
The ball cannot be kicked or played with
the foot except when taking a tap or a
Rollball. The half may use the foot to
control the ball.
RULING - A penalty awarded to the non-
offending team at the position where the
ball made contact with the foot.
PLAYER NOTES
A. A player taking the tap may face any
direction to take the tap and may be
forward of the halfway line.
B. The player taking the tap is to wait
until the referee indicates the mark
prior to tapping the ball. See also Rule
15 Player Note A.
C. Players may take the ball behind the
mark for a tap up to a maximum
of ten (10) metres. No sideways
movement from the mark is allowed.
REFEREE NOTES
A. Referees are to ensure that there
is minimum delay between the
scoring of a touchdown and the
recommencement of play.
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â 13
B. Referees should penalise players who
attempt to delay play following a
touchdown. If the delay is caused by
the team scored against, the penalty
should be awarded from the center
of the halfway line. If the team who
scored is causing the delay, the penalty
should be awarded at a mark ten (10)
metres forward of the halfway line.
PARK COMPETITION
A. Referees at local competitions can use
any recognised and approved method
to determine who has the choice
of direction for the fi rst half and
commences the match.
B. If the âTurn-Aroundâ method of
playing is being used, the team who
scores will change ends and defend the
scoreline over which they just scored.
The other team will recommence
play defending the opposite scoreline.
This applies after each touchdown and
generally there is no half time in this
style of game.
C. The controlling association can change
the mark for the tap to be within a
fi ve metre radius of the actual point of
the mark, but not forward of the mark.
Alternatively it could be anywhere
along an imaginary line joining the
sidelines and passing through the
point of the mark. Note: the tap can
be taken up to a distance of ten (10)
metres behind the mark.
D. Local park competitions may allow
kicking in certain circumstances.
14 â Touch Football Australia Playing Rules - 7th Edition
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RULE 7 - POSSESSION
1. General
Providing other Rules do not apply, the
team with the ball is entitled to six (6)
touches prior to changing possession with
the opposing team.
2. Changeover Procedure
Following the sixth touch or the loss
of possession due to any other means,
players of the team losing possession are
to hand, or pass the ball to the nearest
oppositionplayer, or place the ball on the
ground at the mark without delay. Attacking
players who request the ball are to be
given the ball. Players are not to delay the
changeover procedure.
RULING - A penalty awarded to the non-
offending team ten (10) metres forward
of the mark for the change of possession
or penalty.
3. Ball to Ground
If the ball is dropped to the ground a
change of possession results. The mark for
a change of possession is where the ball
fi rst pitches or where the attacking player
dropped or passed the ball, whichever is
of greater advantage to the team gaining
possession.
4. Mishandled Ball
If a player mishandles the ball and providing
the ball does not go to ground, play is to
continue.
5. Intercepts
Intercepts by onside defending players
are allowed. Following an intercept, play
continues until the fi rst touch is effected, a
touchdown is scored, or a stoppage occurs
as a result of other actions.
PLAYER NOTES
A. Should a touch be effected on a player
in possession while the ball may not
be physically in the hands (e.g. while
juggling or trying to maintain control),
the touch is to count.
B. Providing the same player retrieves
the ball prior to it going to ground,
any knock forward resultant from an
intercept is allowed.
REFEREE NOTES
A. Referees are to be aware of players
deliberately attempting to delay play
during normal changeover procedures.
B. If a ball contacts the ground while
still under the control of a player (e.g.
falling over) a change of possession
DOES NOT result and play is to
continue.
C. Players may intercept behind the
defending scoreline. If a player in
possession is touched or effects
a touch whilst on or behind their
defending scoreline the touch counts
and play is restarted with a Rollball fi ve
(5) metres forward of the scoreline
from where the player was touched.
PARK COMPETITION
A. The controlling association may vary
the number of touches to be made
before a team must change possession.
D. If the ball is dropped to the ground a
local association may allow the game
to continue with rules governing who
retains, or gains possession.
C. Local rules may state that no team has
more than six touches even though
it may beâ touched in fl ightâ by an
opponent. In other words the referee
will not call âsix againâ. Only an
infringement, which results in a penalty,
will an attacking team receive multiple
possessions.
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â 15
RULE 8 - PASSING
1. General
A player in possession may pass, fl ick, knock,
throw or otherwise deliver the ball to any
other onside player in the attacking team.
2. Forward Pass
A player in possession is not to pass, fl ick,
knock, throw or otherwise propel the ball
in a forward direction (See Player Notes to
Rule 7).
RULING - A penalty awarded to the non-
offending team at the mark where the
ball was passed, fl icked, knocked, thrown
or otherwise propelled forward.
3. Passing into Opposition
A player who passes the ball at or towards
a defending player and thereby causes the
ball to go to ground shall lose possession.
However, if the defending player attempts
to catch the ball or play at the ball and the
ball goes to ground, the attacking team
retains possession. Play is restarted at
the mark where the ball goes to ground
or at a position of best advantage to the
non offending team. The touch count is
restarted.
PLAYER NOTES
A. A player who, in attempting to
control the ball, juggles or knocks the
ball forward, is not to be penalised,
provided the player regathers the ball.
(See Player Notes to Rule 7).
REFEREE NOTES
A. A Penalty is to result from a forward
pass even if the receiver was in an
onside position prior to the pass.
B. Referees are to be aware of players
who make any deliberate passes at an
opposing player, especially on the fi fth
(5th) touch.
C. Forward passes are to be penalised
even if the ball goes to ground or if it
is the last touch.
PARK COMPETITION
A. The controlling association may
allow a pass to be thrown forward.
Alternatively it can restrict the
number of passes that can be thrown
forward in any set of six passes.
B. Associations may introduce the
âKnock-Downâ rule which, allows
for the defending team to receive
possession if the attacking team does
not maintain it. Such would be the case
if a defender knocked down a pass or
the player in possession threw the ball
into an opponent and it came off their
hands. If the attaching team doesnât
maintain possession â they lose it.
C. Park Competition Note C in Rule 7
goes hand in hand with Note B above.
16 â Touch Football Australia Playing Rules - 7th Edition
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RULE 9 - THE ROLLBALL
1. When Required.
A player is to perform a Rollball under the
following circumstances:
(a) When a touch has been effected;
(b) When possession changes due to the
sixth touch;
(c) When possession changes due to the
ball going to ground;
(d) When possession changes due to an
infringement by an attacking player at a
penalty or a tap;
(e) When possession changes when the
half is touched (or places the ball on or
over the scoreline) whilst in possession
of the ball;
(f) When possession changes due to a
player in possession of the ball running
across the sideline; or
(g) When so directed by the referee.
2. Method
A. The attacking player is to position
on the mark, face the opponentâs
(defending) scoreline, stand parallel
to the sidelines, and roll the ball
backwards along the ground between
the feet a distance of not more than
one (1) metre.
B. The ball is placed on the mark, the
attacking player may step over the ball.
RULING - A change of possession at
the mark.
3. Attacking Team
A. Any other player of the attacking team
may receive the ball from the Rollball
and thus become the half. The half may
pass or run with the ball. However, if
touched, loses possession.
RULING - A change of possession.
B. The half is not to delay picking up
or gathering the ball. The player who
performs the Rollball is not permitted
to obstruct or otherwise prevent
the defending team from gaining
possession or effecting a touch on the
half.
RULING - A penalty awarded to the
non-offending team at the mark
where the infringement occurred.
4. Defending Team
All players of the defending team are to
retire a distance of not less than fi ve (5)
metres from the mark for a Rollball. Players
of the defending team are not permitted to
move forward of the fi ve (5) metre position
until the half has made contact with the ball.
RULING - A penalty awarded to the
attacking team along a line fi ve (5)
metres forward of the mark for the
Rollball and nearest the infringement.
5. Actions Without Half in Position
When the player in possession is required
to Rollball without a half in position, players
of the defending team may move forward
of the fi ve (5) metre positions as soon as
the ball leaves the hand/s of the player in
possession. Should a defending player gain
possession, the match is recommenced with
a Rollball at the same mark.
6. Voluntary Rollball
A player in possession is not to perform a
Rollball unless a touch has been effected.
RULING - A penalty awarded to the non-
offending team at the mark where the
Rollball occurred.
PLAYER NOTES
A. The ball must touch the ground in a
Rollball but does not necessarily have
to be rolled. The foot may be used to
control the ball.
B. The player performing the Rollball
must ensure the ball passes on the
inside of the supporting foot.
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â 17
C. Defending players who are offside at
the Rollball are liable to penalty and
should remain out of play until a touch
has been effected or until they have
assumed an onside position.
D. The player performing the Rollball
cannot retrieve the ball.
E. Any defending player involved in a
touch must immediately retire to a
position along a line fi ve (5) metres
forward of the touch or to their own
defending scoreline.
REFEREE NOTES
A. The mark for a tap from a penalty
is awarded under Rule 9.4 is along
a line fi ve (5) metres forward of the
mark for the Rollball and nearest the
infringement.
B. The half is permitted to use the foot
to control the ball. However, play must
not be delayed. Defending players may
move forward as soon as the half has
made contact with the ball.
C. A player in possession may run or
stand with the ball extended towards
the ground without penalty. However,
Rule 9.6 (Voluntary Rollball) applies as
soon as the ball is rolled.
D. In an attempt to encourage a free-
fl owing match, referees should warn
offside players (or teams) and use the
advantage rule as applicable (e.g. If a
warned offside player moves to make
a touch, the referee may call âplay onâ
rather than stop play and penalise the
offender). However, if the referee
hasnât warned the player (or team) he
cannot call âplay onâ and must allow
the touch or penalise the offending
player.
E. Players who delay the Rollball are to
be penalised.
F.
Should the half or other attacking
players effect a touch on an offside
defender following a quick Rollball, the
touch will count (and the half would
lose possession).
G. The half is not permitted to score
touchdowns. They are unrestricted as
to where they can run and may cross
the scoreline to link up with support
players. Should the half be touched or
placed the ball on the ground within
the boundaries of the Touchdown
Zone, whether the ball is released or
not, a change of possession will occur
fi ve (5) metres from the scoreline. The
change of possession will occur no
closer than fi ve (5) metres from the
sideline opposite where the half was
touched or where the ball touched
the ground.
H. There is no requirement for the ball
to be picked up to commence the
Rollball, but the referee should ensure
the Rollball takes place at the mark.
PARK COMPETITION
A. The controlling association may allow
a defending player to act as a marker
and thus not have to retire fi ve metres
from the Rollball. Any such rule must
have specifi c instructions governing
the marker.
B. The local competition may allow the
half to be touched whilst in possession
of the ball without losing possession.
C. The controlling association may have
a time limit (say 3 seconds) in which
the half must touch the ball before the
defending team can move forward.
18 â Touch Football Australia Playing Rules - 7th Edition
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RULE 10 - THE TOUCH
1. General
See Rule 1.25 - Defi nitions. Players of both
defending and attacking teams are to use
the minimum force necessary to effect
touches.
RULING - A penalty awarded to the non
offending team and, as a minimum, a
warning to the offending player.
2. Ball Knocked From Hands
If the ball is knocked from the hands of
a player in possession during a touch,
the touch counts and the player retains
possession, and they are required to
perform the Rollball. The touch count
continues, unless it is the sixth (6th) touch.
3. Actions Following Touch
After a touch has been effected, the player
in possession is required to stop, return
to the mark where the touch occurred if
the mark has been over-run, and perform a
Rollball without delay.
RULING - A penalty awarded to the
defending team at the mark where the
Rollball should have been performed.
4. Passing After Touch
A player is not to pass or otherwise deliver
the ball after a touch has been effected
RULING - A penalty awarded to the
defending team at the mark where the
touch occurred.
5. Claimed Touch
A player must not claim or otherwise call
for a touch unless a touch has actually been
effected.
RULING - If an advantage is apparent,
the referee will indicate âplay onâ,
otherwise a penalty is awarded to the
attacking team where the touch is
claimed.
6. The Mark
The mark for the Rollball is dependent on
the position of the player in possession at
the time of the touch.
7. Interference After Touch
Following a touch, the ball is deemed to be
dead and is brought into play at the Rollball
when the half touches the ball or, if there is
no half in position, when the ball leaves the
hands of the attacking player performing
the Rollball. See rule 9.4 and 9.5. Defending
players are not to interfere with the player
in possession or otherwise prevent the
immediate Rollball, after a touch is made
RULING - A penalty awarded to the
attacking team fi ve (5) metres forward of
the mark for the Rollball.
8. Touched While Scoring
On the rare occasion a player places the
ball on the ground on or over the scoreline
at the same time a touch is effected, the
touch counts and a touchdown is not
awarded.
9. Touch on Offside Defender
Should a player in possession effect a touch
on an offside defender who is making every
effort to retire and remain out of play, the
touch is to count. If the player in possession
is the half, a change of possession results in
accordance with rule 9.3.
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â 19
PLAYER NOTES
A. When effecting touches with the
ball, attacking players are to ensure
minimum force is used (See Rule 10.1).
B. If a touch is effected on or over the
scoreline before the ball is grounded,
no touchdown results. The player in
possession is to move from that point
to a position fi ve (5) metres from the
scoreline to Rollball, provided it is not
the sixth (6th) touch.
C. If in doubt as to the location of the
mark for the Rollball, the player in
possession should check with the
referee.
D. Attacking players cannot delay the
Rollball while awaiting for a half to be
in position.
E. Calling a touch prior to contact is
subject to a penalty under Rule 10.5
F.
A player who is touched while in
the act of passing should attempt to
refrain from releasing the ball.
REFEREE NOTES
A. More than the minimum physical force
to effect a touch should be dealt with
severely.
B. A Player should be instructed to
regather the ball if it is knocked or
dropped to the ground during or
following a touch. However, players
who attempt to delay play by such
deliberate acts are to be penalised
under Rule 10.3 .
C. If defending players effect a touch after
an attacking player has delivered the
ball, play continues and âplay onâ is
called.
D. Unless the referee is sure no contact is
made, the referee should acknowledge
all claimed touches and call back the
player in possession for a Rollball.
Should the referee observe a defending
player claim a touch without contact
and unless there is an advantage to the
attacking team, a penalty and a warning
are to be awarded under rule 10.5
E. On the rare occasion that the referee
is unable to distinguish between a
pass before a touch and a pass after
a touch and provided the ball does
not go to ground, the touch counts
as a âsimultaneous touchâ. The ball is
returned to the attacking player for a
Rollball. If the ball goes to ground on
such occasions, or if it is the sixth (6th)
touch, a change of possession is the
result.
F.
Mandatory penalties should not be
awarded when players fail to feel slight
touches. However, deliberate running
on is to be penalised.
G. Infringements against Rule 10.4 are to
be penalised, even if it is the sixth (6th)
touch.
PARK COMPETITION
A. Some local competitions penalise
âtwo handedâ touches. This is only
permitted if written into the controlling
associationâs exceptions to the TFA
rules. Any touch with more than a
minimum of forces should be penalised.
B. Controlling associations can redefi ne
the defi nition of a âTouchâ to exclude
touching above the shoulders etc.
C. Controlling associations can regulate
that âPhantomâ touches incur a period
of time in the sin bin.
20 â Touch Football Australia Playing Rules - 7th Edition
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RULE 11 - BALL ON OR OVER SIDELINE/SCORELINE
1. On or Over Sideline
The ball becomes dead when it or a
player in possession touches or crosses
the sideline and a change of possession
results. However if a player in possession
is touched prior to crossing the sideline,
then the touch counts and play continues
with a Rollball at the mark where the touch
occurred.
RULING - The team NOT responsible for
the ball touching or crossing the sideline
restarts play with a Rollball fi ve (5)
metres infi eld from where the ball or the
player in possession touched or crossed
the sideline, or at the position of best
advantage to the attacking team.
2. Touched Over Attacking Scoreline
If a player in possession of the ball is
touched after crossing the attacking
scoreline and prior to the scoring of
a touchdown, the touch counts. Play is
restarted with a Rollball fi ve (5) metres
infi eld from where the player in possession
crossed the scoreline.
3. Ball on or Behind Defending
Scoreline
If a player in possession of the ball
is touched whilst on or behind their
defending scoreline, the touch counts and
play is restarted with a Rollball fi ve (5)
metres infi eld from where the player in
possession was touched.
4. Actions Near Defending Scoreline
An attacking team is not required to
Rollball within fi ve (5) metres of the
defending scoreline. After each touch the
player in possession may move forward to
the fi ve (5) metre broken line to Rollball.
5. Actions Near Attacking Scoreline
When a touch is effected within fi ve (5)
metres of the attacking scoreline, a player
in possession may move directly behind the
mark a distance of up to fi ve (5) metres
to the broken line to restart play with a
Rollball.
6. Actions further than Five (5) Metres
from Defending Scoreline
When defending players are required to
defend further than fi ve (5) metres from
their defending scoreline, they must move
forward beyond the fi ve (5) metre broken
line and continue to move forward in an
attempt to effect a touch on the player in
possession.
RULING - A penalty awarded to the
attacking team at the position of the ball
at the time the offence is identifi ed.
PLAYER NOTES
A. When moving forward or backward
from the mark in accordance with
Rules 11.4 and/or 11.5, players should
indicate to the referee that such
options have been chosen and thus
avoid confusion. Defending players
must remain fi ve (5) metres from the
Rollball.
B. When moving forward or backward
in accordance with Rules 11.4 and/or
11.5, the player in possession should
avoid contact with defending players
and should not move sideways from
the mark.
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â 21
C. When the player in possession is
further than fi ve (5) metres from the
scoreline and the defending team is
defending on or within fi ve metres
(5) of their defending scoreline, the
defending team must move forward
in an attempt to effect a touch. This
means the whole team must move
out to beyond the fi ve (5) metre line
and can only return to the scoreline
once a touch is imminent. They may
however move back beyond the fi ve
metre broken line to realign for the
next defensive move once a touch
is about to be effected by either the
attacking or defending player.
D. When a player in possession is on
or within fi ve (5) metres of their
attacking scoreline, the defending
team are permitted to remain on, and
defend their scoreline.
E. In respect of Rule 11.6 above a
defending player moving forward to
effect a touch and who subsequently
pull out of making a touch in an
attempt to âmilkâ a penalty for a
voluntary Rollball is guilty of an
offence and subject to being penalised.
REFEREE NOTES
A. Players who are onside at their
defending scoreline may lean over the
scoreline to touch an attacking player,
and remain onside provided both feet
remain on or behind the scoreline and
contact with the ground is not made
with the hands inside the fi eld of play.
B. Before a penalty is awarded in
accordance with Rule 11.6, the referee
must warn the defending team to
move forward in an attempt to effect a
touch. If the defending team does not
move forward in accordance with the
refereeâs direction a penalty will result.
C. If the same situation arises again after
a tap from a penalty has been taken,
(that is, within the attacking teamâs
following six possessions), and the
defending team still refuses to move
forward to effect a touch, another
penalty is awarded to the attacking
team. In addition the referee will
instruct the captain of the defending
team to remove one (1) player from
the fi eld. The player is to return to the
interchange area.
D. That player (or a substitute) cannot
be replaced until the defending team
gains possession. On each occasion
before awarding a penalty the referee
must have warned the defending team
to move forward of the fi ve (5) metre
broken line, to effect a touch.
PARK COMPETITION
A. In respect of Rule 11.6 local
competitions can allow players to
defend on their scoreline without
having to move forward in an attempt
to effect a touch.
22 â Touch Football Australia Playing Rules - 7th Edition
(reprinted 2007)
RULE 12 - BALL TOUCHED IN FLIGHT
1. Intentional Contact by Defender
If the ball goes to ground following a
defenderâs attempt to gain possession, the
attacking team retains the ball and the
touch count restarts. This also applies if
the defending player deliberately knocks
the ball to the ground. The mark where
the Rollball occurs is where the ball fi rst
pitches or where the defender touched the
ball, whichever is of best advantage to the
attacking team.
2. Intentional Contact but Not to
Ground
If a defending player touches the ball
in fl ight and the ball is retrieved by an
attacking player, play continues and the
touch count restarts at the next touch.
3. Intentional Contact and Touched
Again by Attacker
If an attacking player attempts to gather
the ball after a defl ection by a defender and
the ball goes to ground, the attacking team
retains possession and the touch count
restarts as per Rule 12.1. (See Referee
Note A below).
4. Rebound and Ball to Ground
If the ball rebounds from a defending
player, who has not made an attempt to
retrieve it, and the ball goes to ground, a
change of possession results. Play restarts
with a Rollball where the ball fi rst pitches
or where the ball rebounded from the
defender, whichever is of best advantage to
the team gaining possession.
5. Rebounds but Not to Ground
If the ball rebounds from a defending
player who has not made an attempt to
retrieve the ball and the ball is regained by
an attacking player, play on and the touch
count continues.
PLAYER NOTES
A. If an attacking player considers a
defl ection from a defending player is
diffi cult to retrieve, the player may let
the ball go to ground and receive six
(6) more touches at the mark of best
advantage. Alternatively the player may
attempt to retrieve the ball, and even
if the ball then goes to ground receive
six (6) more at the mark of best
advantage.
REFEREE NOTES
A. In the case of Rule 12.3 above, the
referee is to decide whether the
defl ection by the defending player was
the cause of the ball to ground.
B. If a ball defl ected from a defending
player travels in a forward direction
and is then retrieved by a player of the
attacking team, play should continue
and Rule 12.2 applies.
C. Unintentional contact by a defending
player includes contact on the arms
and hands providing an attempt is not
made to secure possession.
D If the ball is passed forward and then
defl ected or played at by a defending
player back to the attacking team or
to ground, Rule 8.2 (Forward Pass)
applies, with a penalty to the defending
team.
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â 23
PARK COMPETITION
A. Controlling Association may allow for
the ball to go to ground and have either
team gain possession. Alternatively if the
defending team causes the ball to go to
ground they gain possession. See Rule 8
PC Note B â if the attacking team canât
maintain possession they lose it.
B. Local competitions may introduce a
âno six again ruleâ which allows for easy
refereeing under these circumstances.
Awarding of a penalty is the only occasion
possession is maintained after six (6)
touches.
24 â Touch Football Australia Playing Rules - 7th Edition
(reprinted 2007)
RULE 13 - OFFSIDE
1. Attacking Team
A player in the attacking team is offside
when that player is forward of the player
who has possession or who last had
possession. In general play, offside attacking
players who interfere with play should be
penalised.
2. Attacking Player Offside at Tap
Attacking players are to remain onside at a
tap until the ball has been tapped.
RULING - A change of possession at the
mark (See Rules 6.2 and 15.4).
3. Defending Team
A player of the defending team is offside
when the following rules are infringed:
(a) Rule 6.4 - at the commencement
and recommencement of play;
(b) Rule 9.4 - at the Rollball;
(c) Rule 15.5 - at the tap for a penalty;
(d) Rule 9 - Referee Note D - offside at
a quick Rollball or tap.
RULING - A penalty awarded to the
attacking team in accordance with the
above rules.
PLAYER NOTES
A. Attacking players who are offside are
non-effective and should return to an
onside position as soon as possible.
B. Offside defending players must at all
times make an effort to retire to an
onside position.
C. A defending player must have both feet
on or behind the defending scoreline
to be onside when a Rollball occurs
within fi ve (5) metres, or a tap from a
penalty within ten (10) metres of that
playerâs defending scoreline.
REFEREE NOTES
A. Referees should note Rule 10.9 and
notes on Rule 9.
B. Defending players who are retiring
should not normally be penalised while
taking no active part in the match.
C. Refer to notes of Rule 15 for
consecutive penalties.
PARK COMPETITION
A. If a local competition allows forward
passes then attacking players being
offside needs to be re-defi ned by the
controlling association.
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â 25
RULE 14 - OBSTRUCTION
1. Attacking Team
Players of the attacking team are not to
obstruct defending players from attempting
to effect a touch. A player in possession
must not run or otherwise move behind
the referee or other players in the attacking
team in an attempt to avoid a touch.
Obstruction is defi ned as a deliberate
attempt by an attacking player to gain an
unfair advantage by preventing a defending
player from effecting a touch.
RULING - A penalty awarded to the
defending team at the mark where the
infringement occurred.
2. Defending Team
Players in the defending team are not to
obstruct or otherwise interfere with the
attacking players supporting the player in
possession.
RULING - A penalty awarded to the
non-offending team at the mark of the
infringement providing the stoppage is
not to the disadvantage of the attacking
team.
PLAYER NOTES
A. A player supporting the player
in possession is entitled to run
as necessary to obtain the best
supporting position. However, in
moving to a supporting position,
attacking players must not deliberately
interfere with defending players.
REFEREE NOTES
A. Referees should note any changes
in the line of support adopted by
attacking players. If the player in
possession notices an obstruction
by a team mate, the player may stop
and wait to be touched without being
penalised.
B. Accepted sub-unit skills such as wraps
or run-arounds do not constitute an
obstruction.
C. If a player in possession or a defender
runs into the referee or the referee
runs into either player, âplay onâ
should result if there is no advantage
either way. However, if the incident has
an effect on the proceedings, a Rollball
should be called with no effect to the
touch count.
26 â Touch Football Australia Playing Rules - 7th Edition
(reprinted 2007)
RULE 15 - PENALTY.
1. General
A penalty is to be awarded for an
infringement by any player in accordance
with the rules contained herein.
2. Location of the Tap for a Penalty
The mark for a penalty is normally at
the location of the infringement unless
otherwise detailed in specifi c rules.
For infringements which occur on the
boundaries, within fi ve (5) metres of the
defending scoreline or outside the fi eld of
play, the location of a tap from a penalty is
to be fi ve (5) metres infi eld (or on the fi ve
metre line) from where the infringement
occurred.
3. Method
A method of taking the tap from a penalty
is detailed in Rule 6.3. The ball does not
have to be lifted from the ground for the
tap. However, the ball must be at or behind
the correct mark prior to the tap being
taken. (See Rule 6; Player Note C).
RULING - A change of possession at the
mark.
4. Attacking Team
Players of the attacking team are to be
onside at the tap.
RULING - A change of possession at
the mark.
5. Defending Team
Players of the defending team are to be
onside at the tap as detailed in Rule 6.4.
RULING - A penalty awarded to the
attacking team along a line ten (10)
metres directly forward of the original
mark and nearest the infringement.
6. Penalty Touchdown
A penalty touchdown will be awarded if any
action by a player or spectator deemed by
the referee to be contrary to the rules or
spirit of the game, prevented the attacking
team from scoring a touchdown.
PLAYER NOTES
A. The player who is to take the tap
is required to wait until the referee
indicates the location of the mark
before the tap can be taken. However
a player may take a quick tap providing
the referee acknowledges such a
request and providing the tap is taken
at or behind the correct mark.
B. For any tap, players may take the
ball directly behind the mark up to a
maximum of ten (10) metres.
C. If a player chooses to Rollball in lieu of
a tap, the player who receives the ball
is not deemed to be a half.
REFEREE NOTES
A. To allow the full advantage of a penalty
to be realised there is to be minimum
delay between awarding a penalty and
the indication of the appropriate mark.
B. A player may take the ball back behind
the mark up to a maximum distance
of ten (10) metres behind the mark
for a tap to allow room to execute
a move. In such cases the defending
players must remain not closer than
ten (10) metres from the mark or at
the scoreline, whichever is the closest.
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C. If an attacking player effects a touch
on an offside defending player (usually
following a quick tap) in an attempt to
gain a further penalty, the referee may
call âplay onâ depending on the actions
of the defending player, but only
provided the offside player or team
has been warned.
D. If an offside defending player, (whether
that player is retiring or not), attempts
to obstruct or effect a touch on an
attacking player following a quick
tap, the referee should play the
advantage and allow play to continue.
Alternatively a penalty could be
awarded, whichever is of greater
advantage to the attacking team.
E. For control to be maintained during
a sequence of quick taps, the referee
is to ensure that the location of the
mark is correctly indicated.
F.
With regard to awarding a penalty
touchdown, a referee is to be sure that
a touchdown would have occurred
had it not been for the illegal action of
the player or spectator concerned.
PARK COMPETITION
A. Local competitions can adjust the
rules to allow or a greater range of
penalties or alternatively a lesser
range.
B. A set of situations may be stated in
local competition rules, which show
the possible circumstances where a
penalty touchdown can be awarded.
28 â Touch Football Australia Playing Rules - 7th Edition
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RULE 16 - ADVANTAGE
1. The principle of advantage to the
non-offending team is to apply at all
times, providing some advantage is
readily obvious. Once a team is given
the advantage that team does not
necessarily forfeit the right to other
action as described in these rules.
PLAYER NOTES
A. Players should at all times play in
accordance with the rules of Touch
and allow the referee to interpret the
advantage.
B. Players who use unnecessary force
or whose actions unfairly prevent any
other player from gaining an advantage
will be liable to penalty.
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RULE 17 - DISCIPLINE AND PLAYER MISCONDUCT
1. General
Players who infringe the Rules of Touch
are liable to penalty or other appropriate
action according to the seriousness of the
infringement. Penalties are to be awarded in
accordance with applicable rules.
2. Frequent Infringements
A Player who continually breaches the
playing rules is liable for dismissal. Team
captains are responsible for the conduct of
players in their respective teams and should
be aware that undisciplined players are
disruptive to the spirit of the game.
3. Dismissals
Any player may be dismissed as follows:
(a) Period of Time
A player dismissed for repeated
infringements or any offence requiring
more than a penalty is to move from
the fi eld of play and remain in a position
midway along the teamâs touchdown zone
line and no closer than fi ve (5) metres to
the touchdown zone line. The dismissed
player cannot be replaced.
(b) Remainder of Match
A player dismissed after any previous
âPeriod of Timeâ dismissal, or for an offence
such as gross misconduct or a dangerous
act is to take no further part in that match
and is to move to and remain not closer
then ten (10) metres from the scoreline.
The dismissed player cannot be replaced
and that player shall receive an automatic
two (2) match suspension from all
matches conduction by any affi liated Touch
Association. Two (2) matches refers to the
period of time it takes for two matches to
be completed by the team in the division
from which the player was suspended. A
bye does not count as a match completed.
4. Striking Offi cials
Any player who is found guilty of striking
and/or assaulting an offi cial, referee or
line judge is liable to disqualifi cation from
playing the game of Touch for life.
5. Disciplinary Reports
Offi cials are required to submit dismissal
reports or any other reports required in
accordance with the governing regulations
of the local association.
6. Misconduct
Players guilty of misconduct will be
penalised and could be excluded from the
match. Misconduct includes:
âą continual breaches of the rules;
âą swearing;
âą back-chatting referees or other
match offi cials;
âą bad
sporting
behaviour;
âą fi ghting;
âą using physical force in making a
touch;
âą attacking the head of an opponent;
âą tripping;
âą any other action which is not in the
spirit of the game.
30 â Touch Football Australia Playing Rules - 7th Edition
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PLAYER NOTES
A. A player sent from the fi eld for a
period for time is to remain at the
midpoint of the touchdown zone line
until recalled by the referee. Such
a player is allowed to join his team
mates at halftime.
REFEREE NOTES
A. The referee is the sole judge of time in
relation to dismissed players.
B. A referee is required to advise the
team captain as to the reason for a
playerâs dismissal.
C. Referees must submit a written report
on players sent from the fi eld for the
remainder of the match.
D. Referees may suggest to captains
to replace infringing players for the
remainder of the match otherwise the
player may be sent off and suspended
and the team reduced in playing
numbers.
PARK COMPETITION
A. Besides the constitutional authority
empowered to the controlling
association their rules should also
provide for: -
i) powers for the General Committee
and/or Executive Committee
to make appropriate by-laws or
regulations;
ii) power to inquire into, and deal with
any act;
iii) powers to be given to a Judiciary;
iv) the boundaries of their jurisdiction;
v) power to alter Tournament Rules for
the benefi t of the Sport and/or the
safety of the participants.
B. Coaches and offi cials deemed guilty
of misconduct will be reported to the
appropriate offi cials and be liable to
disciplinary action.
C. Players sent from the fi eld for
the remainder of the game in any
special tournament or âknock outâ
event will receive an automatic two
(2) game suspension. (e.g State or
Regional Championships; National
Championships or any other event as
deemed by the controlling association).
D. With respect to Referee Note D
above, the controlling association may
authorise the referee to DEMAND
that the offending player no longer
participates in the match.
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RULE 18 - THE REFEREE, LINE JUDGES & TOUCHDOWN ZONE OFFICIALS
1. Manner of Appointment
The appointment of all referees, line judges
or touchdown zone offi cials will be made
by delegated offi cials of the controlling
association.
2. The Referee
The referee is the sole judge on matters
of fact and is required to adjudicate on the
rules of the game during play. The referee
may impose any sanction necessary to
control the match and in particular, award
penalties for infringements against the rules.
3. Authority of Referee
Players, coaches and offi cials of both teams
are under the control of the offi ciating
referees.
4. Area of Control
The playing area under the control of the
referee extends from the boundaries of
the fi eld of play, to an area which covers
substitute players and offi cials involved in
the particular match.
5. Line Judges Touchdown Zone
Offi cials
Line Judges and Touchdown Zone Offi cials
should be appointed to assist the referee
with tasks associated with sidelines
scorelines and touchdown zone lines,
and other matters at the discretion of
the referee. Their normal duties include,
indicating the ten (10) metres distance
for taps from a penalty, controlling
substitutions, matters of backplay and other
advice when sought by the central referee.
PLAYER NOTES
A. Team captains may respectfully enquire
of the referee, matters of varying
interpretation or causes of penalties.
Any discussion is to be brief and
polite and must not delay play. Other
team members should not talk to the
referee.
REFEREE NOTES
A. Referees must familiarise themselves
with grounds, markings and offi cials
prior to the commencement of
matches.
B. Referees may consult with line judges
and/or touchdown zone offi cials prior
to making decisions.
PARK COMPETITION
A. Controlling associations are
responsible for all matters connected
with the conduct of the competition
including safety aspects of the grounds,
surrounding environments and playing
games in adverse climatic conditions.
32 â Touch Football Australia Playing Rules - 7th Edition
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Referee Signals
7
th
Edition
(reprinted 2007)
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CONTENTS
Start of Play
34
Fifth Touch
34
Sixth Touch
34
Play-On 35
Half Caught
35
Ball to Ground
35
Ball Touch in Flight
36
The Penalty
36
Forward Pass
36
Late Pass
37
Off Side at the Five
37
Off Side at the Ten
37
Voluntary Rollball
38
Running on After Being Touch
38
Obstruction 38
Disputing Decisions/Verbal Abuse
39
Excessively Physical Play
39
Throwing/Kicking Ball Away
39
Rollball of the Mark
40
Delaying the Rollball
40
Incorrect Rollball-Player Not Facing Scoreline
40
Incorrect Rollball-Ball Not Rolled Between Legs
41
Rollball more than One Metre
41
Penalty Tap Ball Not Released
41
Penalty Tap-No Contact with the Foot or Player Touched on the Foot-Touch Not Felt 42
Penalty Tap-Not Performed on Mark
42
Penalty Tap-Attacker Offside
42
Touchdown
43
Penalty Touchdown
43
Claimed Touch
43
Off-Field Referee in Agreement with Touchdown
44
Dismissal for Period of Time
44
Dismissal Remainder of Game
44
End of Play
45
34 â Touch Football Australia Playing Rules - 7th Edition
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34 â Touch Football Australia Playing Rules - 7th Edition
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Referee Whistle and Signals
Signals
Are a result of the referee using their hands arms and legs to signal different decisions
to all concerned with the game.
The best approach is to keep the signals high enough foreveryone to see.
Signals should not be rushed but performed with purpose so that the decision is clearly
indicated.
Start of Play
One arm is raised high in the air with the fi ngers extended and
the palm of the hand facing inwards.
A long blast of the whistle is given at the same time.
Fifth Touch
One arm is raised high in air with the palm facing to the front
and the fi ngers and thumb outstretched.
The call âFifth Touch or Fiveâ is called.
Sixth Touch
One arm is raised in the air, as the Fifth Touch Signal.
At the same time, the other arm is raised vertically with one
fi nger outstretched.
This action is preceded by a short blast of the whistle.
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Touch Football Australia Playing Rules - 7th Edition
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Play-On
Both arms are raised to chest height, away from the body
with the hands open and palms facing the front. the hands
are crossed, then separated to opposite sides of the body.
The call âPlay-Onâ is announced.
Note: in confi ned situations, the arms should not be
extended too far out to the sides where there may be a
risk of coming into contact with players.
This signal must be performed in the fi eld of play.
Half Caught
Both arms are crossed in front of the body with the arms at chest
height, forearms vertical with elbows bent and fi sts clenched.
(Palms face towards body)
The call is âHalf Caughtâ or similar.
Ball to Ground
Both hands are raised in front of the chest, elbows bent palms
down, then two pushing motions are made in an oblique
downwards direction. Usually, there is no need for a whistle.
The call âBall Downâ or âBall Groundedâ is announced.
36 â Touch Football Australia Playing Rules - 7th Edition
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36 â Touch Football Australia Playing Rules - 7th Edition
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The Penalty
As the whistle is blown, one arm is stretched in the
direction of the non-offending team. The arm must
be slightly higher than shoulder height with the hand
vertical to the ground fi ngers tucked down.
This signal may be given facing the non-offending team
or, when moving quickly to the mark, with the body
facing the sideline.
Ball Touched in Flight
One arm is raised high in the air with the fi st clenched, and
waved twice from side to side above the head. This action
should resemble the dusting of a blackboard.
The call âSix to Goâ or similar wording is announced.
Forward Pass
A forward movement is made with both arms,indicating
the fl ight of the ball in relation to the referees body.
The signal must commence with both hands on one side
of the body and fi nish with both hands directly in front
of the body,with both elbows straight at chest height.
The call âForward Passâ is announced
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Touch Football Australia Playing Rules - 7th Edition
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Late Pass
One arm is raised to in front of the body at shoulder
height with the forearm held vertically.
The other hand then indicates a tapping of that forearm,
then follows on across the body with a backwards
passing movement by both arms.
The call âLate Passâ or similar wording is announced.
Off Side at the Five
One hand is raised towards the offending player with the
fi ngers and thumb outstretched.
A waving movement is then made with either arm
indicating a backward direction.
The call âFive Meters, Pleaseâ, âOff Sideâ or similar
wording is announced.
Off Side at the Ten
Both hands are raised towards the offending player with
all fi ngers and thumbs outstretched. This is followed by a
pushing back motion by both arms, and an indication of
the location of the line judges or âbuddy refereesâ.
The call âTen Meters Pleaseâ or similar wording is
announced.
38 â Touch Football Australia Playing Rules - 7th Edition
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38 â Touch Football Australia Playing Rules - 7th Edition
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Voluntary Rollball
With fi ngers outstretched and palms facing upwards, a lifting
movement is indicated with both arms raised to head height
bending the elbows as it is performed.
The call âVoluntary Rollballâ or similar wording is announced.
Running on After
Being Touched
As both hands are raised in front of the body with
elbows bent and fi ngers outstretched, a forward rolling
motion is performed.
The call âRunning Onâ is announced.
Obstruction
Whilst indicating the direction of the penalty with one
arm, the other arm moves in an arc like motion around
the body on no more than two occasions.
The call âObstructionâ is announced.
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Touch Football Australia Playing Rules - 7th Edition
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Disputing Decisions/Verbal Abuse
One hand is raised to the mouth with the fi ngers outstretched.
The call âDisputing Decisionsâ or âVerbal Abuseâ is
announced.
Excessively Physical Play
This signal may be demonstrated by
indicating a shoulder charge, showing
an over-exuberant stiff arm movement,
trip, or whatever is appropriate in the
circumstances.
The call âRough Playâ or similar
wording is announced.
Throwing/Kicking Ball Away
The relevant action is demonstrated by a single
underarm movement with one arm or a kicking
movement with one leg. (The mark for this penalty is
ten metres forward of the former mark.)
The call âThrowing the Ball Awayâ or similar
wording is announced.
40 â Touch Football Australia Playing Rules - 7th Edition
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40 â Touch Football Australia Playing Rules - 7th Edition
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Rollball off the Mark
Whilst indicating the direction of the penalty with one
arm, the other hand indicates the location of where
the rollball was performed, then the correct mark is
indicated with the same hand to illustrate the differing
locations of the two marks.
The call âRollball off the Markâ or similar wording
is announced.
Delaying the Rollball
The correct action for performing the rollball is made by the
referee bending forward and indicating the rolling of the ball
between the legs.
The call âDelaying the Rollballâ or similar wording is
announced.
Incorrect Rollball- Player Not Facing Scoreline
The incorrect position adopted by the player is demonstrated,
followed by the correct position for a rollball.
Use both arms to indicate the direction faced by the offending
player is quite effective.
The call âIncorrect Rollballâ or similar wording is
announced.
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Touch Football Australia Playing Rules - 7th Edition
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Incorrect Rollball - Ball Not Rolled Between Legs
The incorrect method adopted by the player is demonstrated,
followed by the correct action for a rollball.
The use of one arm to indicate the incorrect movement of
the ball outside the legs, then the correct movement must be
shown.
The call âIncorrect Rollballâ or similar wording is announced.
Rollball more than One Metre
One hand is held forward to one side of the face with
the fi ngers outstreched in a vertical fashion.
The other hand comes in contact with the fi rst
hand and is then moved away, on no more than two
occasions, to indicate the distance the ball was rolled.
The call âRolled more than One Metreâ or similar
wording is announced.
Penalty Tap Ball Not Released
Both hands are held down in front of the body, with the hands
open and are drawn apart in two quick actions.
The call âBall Not Releasedâ or similar wording is
announced.
42 â Touch Football Australia Playing Rules - 7th Edition
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42 â Touch Football Australia Playing Rules - 7th Edition
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Penalty Tap - No Contact with the Foot
One foot is raised in front of the body and tapped with the
opposite hand.
The call âNo Contact with Footâ or similar wording is
announced.
Penalty Tap - Not Performed on Mark
The location of where the tap was performed is indicated with
one hand, then the correct mark is indicated with the same
hand, to illustrate the differing locations of the two marks.
The call âPenalty Tap Performed off the Markâ or similar
wording is announced.
Penalty Tap - Attacker Offside
The location of where the tap was performed is
indicated with one hand, and the location of the
offside attacker is indicated with the other hand, to
illustrate that the attacker was forward of the player
performing the tap.
The call âAttacking Player Offsideâ or similar
wording is announced.
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Touch Football Australia Playing Rules - 7th Edition
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Touchdown
The referee takes up a position behind where the player has
grounded the ball and looks -
a) to line judges for confi rmation;
b) up fi eld for any claimed touches;
c) to ensure the relevant line is the scoreline
A long blast of the whistle is then performed at the same as the
arm is extended obliquely downwards at an angle of 45 degrees
in front of the body towards the mark with the palm facing
upwards.
Penalty Touchdown
The referee takes possession of the ball, carries it over the
scoreline and places it on the ground, then awards a touchdown
in the usual manner.
Claimed Touch
Both hands are raised in front of the body at eye level,
with both palms facing each other and held in the
direction of the offending player to indicate the distance
by which the claimed touch was missed.
The call âMissed by that Muchâ or similar wording is
announced.
44 â Touch Football Australia Playing Rules - 7th Edition
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44 â Touch Football Australia Playing Rules - 7th Edition
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Off-Field Referee in Agreement with Touchdown
The off-fi eld referee, if in agreement with the touchdown being
awarded, merely stands facing the controlling referee, raises
one hand to eye level and moves it out to the side, with the
palm facing outwards.
Dismissal for Period of Time
Both hands are brought in front of the body at
shoulder height and form the letter âTâ.
The referee then points to an area at he end of
the fi eld, fi ve (5) metres behind the middle of the
oppositions defending scoreline.
The playerâs captain should be advised of the reason
for this action.
Dismissal Remainder of Game
One outstretched hand indicates the offending player
followed by a pointing action with both hands in the
direction of the sideline in the vicinity of the halfway
line.
Play does not recommence until the player is at least
ten metres past the sideline.
The players captain should be advised of the reason for
this action.
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Touch Football Australia Playing Rules - 7th Edition
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End of Play
A long fl uctuating blast of the whistle is performed
then both arms are raised outstretched, in front
of the body at shoulder height with palms facing
downwards, crossed at the wrists and brought out
to the sides in a slow and deliberate motion.
46 â Touch Football Australia Playing Rules - 7th Edition
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