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The Experimental Gameplay Project is about discovering new forms of gameplay. Each game must be made in less than 7 days by 1 person, and show off something we've never seen before. more...


 
featured on 2007-12-04 08:05:53
IGF Finalists: Two Made-in-one-week Games

The Indie Game Festival released a list of this year's finalists yesterday. Among the five Seamus McNally Grand Prize finalists were World of Goo and Crayon Physics Deluxe, made by EGP'ers Kyle Gabler and Petri Purho, respectively.

Interesting to see that 40% of the final games chosen this year were based off of prototypes made in less than a week.

To think we knew them when they were little baby prototype games, instead of sul…

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posted by kylegray on 2007-12-04 07:53:09 | comments (5)
featured on 2007-12-04 08:05:19
Call for Games at FLEFF 2008

Radically reconfigured for the 21st century in 2006, the Finger Lakes Environmental Film Festival (FLEFF) is a multimedia festival that explores the theme of sustainability and the environment within a large global conversation that embraces a range of political, economic, social, and aesthetic issues.

�The Bardo,� the video game exhibition for FLEFF 2008, takes its name from the Tibetan Buddhist concept of an interstitial state of consciousness: between life and death, between sleeping and w…

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posted by simontarr on 2007-10-02 14:34:25 | comments (0)
featured on 2007-09-11 20:36:30
World of Goo Trailer!

The Experimental Gameplay Project's own Kyle Gabler continues his internet rampage with the release of the World of Goo trailer (needs latest version of Quicktime to watch).

In case you've been living under a rock, World of Goo is full-fledged PC title based off of our own Tower of Goo, created in one week here at experimentalgameplay.com.

Still in development, the game is currently seeking a publisher and is …

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posted by kylegray on 2007-09-11 20:26:50 | comments (8)
featured on 2007-07-25 10:06:44
Life at EA - Chicago Style

I was also selected as an intern to work at EA after the last Experimental Gameplay Competition, and it seems appropriate that I should speak a little about my time here as a Software Engineer, which is rapidly coming to its conclusion.

First, I'll preface this all by saying I can't talk about my project or anything really technical. I'd likely be fired, sued, and shot. Not necessarily in that order.

There's something you realize the moment you open a project and begin looking around, an…

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posted by genesisgenocide on 2007-07-24 20:40:04 | comments (1)
 





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