www.nycfuture.org DECEMBER 2005
From arts organizations to ad agencies,
New Yorkâs vast creative sector is one of the
cityâs most important, and least understood,
economic assets.
T
A B O U T T H I S R E P O R T
I N S I D E
The Center for an Urban Future produced this report in partnership with Mt. Auburn Associates. The report builds
upon the Centerâs 2002 report about the role of arts and culture in New Yorkâs economy, titled âThe Creative Engine,â
as well as Mt. Auburnâs considerable analysis of the creative economy.
The Center for an Urban Future is a New York City-based think tank dedicated to independent, fact-based research
about critical issues affecting New Yorkâs future including economic development, workforce development, higher
education and the arts. For more information or to sign up for our monthly e-mail bulletin, visit www.nycfuture.org.
Mt. Auburn Associates is a Massachusetts-based consulting firm that focuses on economic development analysis and
strategy. For more information, visit www.mtauburnassociates.com.
The report was written by Robin Keegan and Neil Kleiman of the Center for an Urban Future with Beth Siegel and
Michael Kane of Mt. Auburn Associates. It was edited by Andrea Coller McAuliff, David Jason Fischer and Jonathan
Bowles and designed by Julia Reich with cover design by JEROME. Additional research assistance was provided by Tara
Colton, Doreen Jakob, Suman Saran, Alexis Frasz, Sascha Brinkoff and Dan Dray. We also acknowledge the helpful con-
tributions we received from the members of an advisory committee of creative sector leaders and many others.
The report was funded by the Rockefeller Foundation, Deutsche Bank, the New York Community Trust, the
Rockefeller Brothers Fund, the Robert Sterling Clark Foundation and the Independence Community Foundation.
Special research support was provided by the British Consulate-General. Additional program support was provided
by the Bernard F. and Alva B. Gimbel Foundation and the Taconic Foundation.
The Center for an Urban Future is a project of City Futures, Inc. City Futures Board of Directors: Andrew Reicher
(Chair), Ken Emerson, Mark Winston Griffith, Marc Jahr, David Lebenstein, Ira Rubenstein, John Siegal, Karen Trella
and Peter Williams.
Key Findings p. 5
Inside New Yorkâs Creative Economy p. 8
The creative city runs on talent, clusters, audience
and the interaction of non-profit and for-profit work.
Spotlight on City Hall p. 14
What has the Bloomberg administration
done to support the cityâs creative ecosystem?
Show Stoppers? p. 17
Challenges to the cityâs pre-eminence in the
creative sector include high costs, economic
insecurity and a lack of business skills.
Learning from London p. 25
London has done far more than New York
to harness its creative assets.
Recommendations p. 27
Creative activity may
be the closest thing to
a natural resource in
New York, but it is
also a little-understood
and long-overlooked
asset, and one that
can no longer be
taken for granted.
3
F
FROM THE SOUTH BRONX TO MADISON AVENUE,
New York has long been an incubator for cutting-edge
artistic expression, a showcase for important art forms
and a home for dynamic creative companies. But
despite New Yorkâs longstanding status as a global cen-
ter for creative activity, the alchemy that allows the cityâs
creative economy to thrive is still largely a mystery.
Several scholars in the United States and abroad
have recently examined the role of the creative econo-
my as an engine of growth, with some studies exploring
the intricacies of various parts of the picture here in
New York. But none have gotten to the heart of what
makes this vital part of the economy work or provided
a blueprint for maintaining New Yorkâs creative pre-
eminence in the face of intense competition.
Until now.
This study, for the first time, provides a full picture
of New York Cityâs âcreative coreââencompassing both
non-profit arts and cultural organizations and for-
profit creative companies, such as advertising agencies,
film producers and publishers. The study also details
what is needed to ensure that this critical part of the
cityâs economy continues to flourish, an important dis-
cussion at a time when a growing number of cities and
states are building economic development strategies
around attracting the kind of creative people that have
long congregated in New York.
This report is the culmination of more than two
years of research into New Yorkâs creative economy. The
Center for an Urban Future conducted this research in
full partnership with Mt. Auburn Associates, a national-
ly-renowned consulting firm that previously produced
the first major sector analysis of the creative economy,
titled âThe Creative Economy Initiative: The Role of Arts
and Culture in New Englandâs Competitiveness.â This
report also draws upon a handful of studies about the
impact of arts and culture on New Yorkâs economy, from
the Centerâs own 2002 report âThe Creative Engineâ to
the seminal study by the Port Authority and the Alliance
for the Arts in 1983 (updated in 1993).
While the combined strength of the cityâs creative
sector may not trump the impact of the financial serv-
ices sector, it isnât far off. The cityâs âcreative coreâ (see
page 6) consists of 11,671 businesses and non-profits
(5.7 percent of all employers in the five boroughs) and
provides employment to 309,142 people (8.1 percent of
all city workers). In recent years, creative industries
have added jobs at a considerably faster rate than the
overall city economy: between 1998 and 2002, employ-
ment in New Yorkâs creative core grew by 13.1 percent
(adding 32,000 jobs) while the cityâs overall job totals
increased by 6.5 percent during this period.
Among the cityâs nearly unparalleled concentration of
creative core enterprises, New York has more than 2,000
arts and cultural non-profits and over 500 art galleries,
roughly 2,300 design services businesses, more than 1,100
advertising-related firms, nearly 700 book and magazine
publishers and 145 film production studios and stages.
No other place in the U.S. even comes close to
matching the cityâs creative assets. In fact, 8.3 percent
of all creative sector workers in the U.S. are based in
New York. The city is home to over a third of all the
countryâs actors and roughly 27 percent of the nationâs
fashion designers, 12 percent of film editors, 10 percent
of set designers, 9 percent of graphic designers, 8 per-
cent of architects and 7 percent of fine artists.
The entities that comprise the creative core range
from mega-corporations such as Time Warner and
vaunted institutions like the Metropolitan Museum of Art
to small organizations and individual entrepreneurs
throughout the five boroughs. It includes non-profits and
for-profits, full-time workers and freelancers. Indeed, 28
percent of all those in the cityâs creative workforceâ
roughly 79,000 peopleâare self-employed.
People working in the creative core range from the
lighting designer who illuminates the Great White Way
to graffiti muralists from the South Bronx who are
commissioned not only to create murals and memorials
locally, but to provide their talent to ad campaigns for
major corporations. Their goals are variously artistic,
social, political and economic. And they draw upon an
unmatched set of strengths that has fueled New York
Cityâs cultural greatnessâstarting with abundant talent
in the creative fields.
âThe best thing is the talent pool,â says Mara
Manus, executive director of the Public Theater. âItâs
incredibleâfrom every kind of artist to crew member.â
The presence of so many creative people, in so many
different fields, has a significant ripple effect on the
cityâs economy. For instance, Department of Cultural
CREATIVE NEW YORK
FROM ARTS ORGANIZATIONS TO AD AGENCIES, NEW YORKâS VAST CREATIVE SECTOR
IS ONE OF THE CITYâS MOST IMPORTANT, AND LEAST UNDERSTOOD, ECONOMIC ASSETS.
4
Affairs Commissioner Kate Levin says that New York is
home to numerous businesses that are here primarily so
they can easily service those in the cityâs creative sector,
from the many curtain manufacturers that sell to local
theaters to firms like Freed of London, the United
Kingdom-based maker of ballet shoes that probably
wouldnât have a location in Long Island City if not for the
large number of ballet dancers here. âThere are a num-
ber of industries that simply must be in New York City
and decide to locate here because of the arts,â says Levin.
But while creative activity may be the closest thing to
a natural resource in New York City, it is also a little-under-
stood and long-overlooked economic assetâand one that
can no longer be taken for granted. In recent years, con-
sumers have become ever more interested in content that
offers value beyond the merely functional. The creative
industries have attempted to respond by generating prod-
uctsâfrom films and plays to books and computer
gamesâthat speak to this growing consumer demand. But
this trend, combined with the technological changes that
are revolutionizing a number of creative fields (see page
24), also means that they donât need to do it here.
The opportunity for growth within these indus-
triesâand for the cities in which they are locatedâis
great. But as changes in communications and distribu-
tion practices open these markets to entrants from all
corners of the globe, it is critical that New York first
begin to understand these industries and their work-
force collectively as a key contributor to the cityâs
economy. Secondly, city leaders must begin to develop
programs and policies that address some of the real
obstacles facing the creative coreâand potentially
undermining New Yorkâs position as the national
leader of creative content production.
Some concerns, such as the high cost and limited
availability of appropriate work space, are perennial.
âWhen we work elsewhere in the country, even in D.C.,
people faint when they see the budget line for rent,â says
Muffie Meyer, co-founder and president of Middlemarch
Films, a documentary film production company. âAnd we
are paying below market. In many cases it affects how
we compete with other companies pitching for jobs.â
The worsening economic insecurity of creative sector
workers is another major challenge. âHealth insurance is
definitely an issue,â says graphic designer Ari Moore. âI
canât afford any of the options out thereâthereâs a free-
lancers union, but itâs still very expensive to get health
insurance through that. Iâve had to not get care, and then,
since I waited so long, I had to get more expensive care.â
Other issues demand the attention of city policy-
makers as well. While New Yorkâs prominence in the
creative industries seems secure enough for the
moment, it is in no way guaranteed. In the film indus-
try, for example, many production companies have
passed over New York in favor of lower-cost locations
from Toronto and Vancouver to Louisiana. There is an
unfortunate precedent for this trend; during the 1960s,
the music industry saw a significant shift to Los
Angeles for the same reasonsâlower costs for produc-
tion and other supports not available in New York.
This trend goes beyond one or two industries: from
architecture to dance, cities across the country and
throughout the world are eating into New Yorkâs mar-
ket share and aggressively pursuing our creative talent.
As public policy expert Richard Florida and others
advance the argument that culture is an economic
development asset, cities and states in the U.S. and
abroad are developing policies designed to attract the
creative workers that many policymakers now believe
are key to sustained growth.
The importance of this shift goes far beyond the cre-
ation of âarts districtsâ in Pittsburgh or artist live/work
space in Minneapolis. Twenty years ago, New York was
home to half of all advertising agency headquarters in
the world. Now it claims less than one third, according to
AdWeekâs â2004 Trends in Advertisingâ report.
Perhaps the biggest concern is that, as Time Out
New York senior editor Howard Halle puts it, âNew York
is becoming more of a market for art, than an incuba-
tor. Itâs still a place people want to come and make it,
but more people say: âIâll pass, and stay here in Berlin
and make art and if what I do catches on, then maybe
Iâll eventually come to New York.ââ
New York isnât the only creative capital facing
these challenges, but global competitors like London
and Toronto are ahead of the Big Apple in developing
public and private sector strategies to maintain and
grow their creative industries.
In this rapidly-changing landscape, without a for-
ward-thinking strategy to support creative endeavors,
the city that never sleeps may one day wake up to find
it has lost its edge. The good news is that the city and
major stakeholders throughout the creative economy
are eager to address these issues. But until now there
has been no roadmap. This reportâmore than two
years in the making, informed by over 200 interviews
with leaders in the creative industries, creative work-
ers, economists, officials, patrons and other stakehold-
ers, and conducted in partnership with the ground-
breaking research team at Mt. Auburn Associates (see
Technical Appendix, page 29)âshould help guide poli-
cymakers toward a holistic strategy to meet those chal-
lenges. We present it with confidence that its findings
and recommendations can help preserve and expand
the cityâs creative pre-eminence, the special creative
mix that makes New York New York.
â
5
3
â
As of 2002, New York Cityâs creative workforce comprised
309,142 people, accounting for more than 8.1 percent of all
those employed in the five boroughs. The total includes
278,388 employed in the creative industries, as well as
another 30,754 involved in creative occupations, such as a
fashion designer working for an apparel manufacturer,
which our methodology does not consider part of the creative
industries (see Technical Appendix, page 29).
â
There are 11,671 businesses and non-profitsâ5.7 percent
of all city employersâin New Yorkâs creative core. In addi-
tion to this figure, the cityâs creative core includes 79,761 sole
proprietorships, meaning that roughly 29 percent of the
309,142 in the creative workforce are self-employed.
â
In recent years New York has lost some of its market share in
certain industries, but it is still the unrivaled center of the cre-
ative economy in the U.S., accounting for 8.3 percent of all
creative sector workers nationwide. Internationally, only
London, which counts its creative workforce near 525,000,
boasts a larger creative workforce than New York.
â
In recent years, the creative core has been one of the more
dependable growth areas for the cityâs economy. Between
1998 and 2002, employment in New Yorkâs creative core
grew by 13.1 percent (adding 32,000 jobs) while the cityâs
overall job totals increased by 6.5 percent during this period.
â
Much of the recent growth in creative industries has been
among the self-employed. During 1998 and 2002, self-
employed individuals accounted for nearly half (48 percent)
of all employment growth in the creative core.
â
Across the sector, the number one reason creative businesses
choose to operate in New York is access to the cityâs tremen-
dous pool of talented and skilled workers.
â
New Yorkâs creative core is bolstered by an unmatched sup-
port infrastructure. This includes internationally-acclaimed
educational institutionsâfrom The Juilliard School and NYUâs
Tisch School of the Arts to the Pratt Institute and the School of
American Balletâas well as a large community of arts-friend-
ly philanthropic foundations and patrons, prominent trade
organizations and a local government that provides a signif-
icant level of attention and support. The city also boasts more
than 15 unions and 50 locals that serve creative workers.
â
New Yorkâs singular mix of both non-profit and for-profit
creative activity contributes enormously to the cityâs success
as a creative center. This blend creates an environment in
which individuals can sustain a creative lifestyle, providing
both opportunities to make money and reach a broad audi-
ence as well as opportunities to experiment, innovateâand
even fail.
â
New York faces a number of significant challenges to its cre-
ative sector, including the high cost of appropriate work
space; a general lack of business skills among individual cre-
ative entrepreneurs; pressures to conform to a traditional for-
profit business model; creative workersâ widespread lack of
benefits such as health insurance; barriers to reaching appro-
priate markets; and the impact of changing technology.
â
Contrary to common wisdom, creative businesses and work-
ers in New York cannot simply âcolonizeâ another cheap
space when they are priced out of an area. The continual loss
of work space is time consuming and costly, and significant-
ly impacts the production of creative products. If they are to
succeed, creative businesses require proximity to one anoth-
er, access to their markets and audiences, and most of all,
space that is appropriate to their work. These needs present
real restrictions on where creative businesses and their
employees can work.
â
Under Mayor Bloomberg, the city has demonstrated an
increased appreciation of the creative sectorâs importance to
the New Yorkâs economy and improved the delivery of servic-
es to creative firms through agencies such as the Department
of Cultural Affairs and the Mayorâs Office of Film, Theatre and
Broadcasting. Yet, the administration has not sufficiently
addressed key affordability issues facing creative workers
and firms, such as the dearth of affordable work and rehears-
al space and the shortage of reasonably-priced housing.
â
Facing many of the same assets and challenges to its creative
sector as New York City, the city of London has created a
centralized body that convenes stakeholders from creative
industries, education and government to think strategically
about how to best promote and support its creative sector
through investments and program initiatives. The "Creative
London" initiative seeks to overcome the traditional fragmen-
tation of the field and devise common strategies for invest-
ment in the creative sector.
KEY FINDINGS
6
I
THE BIG APPLEâS CREATIVE CORE
The numbers and notions behind New York Cityâs signature sector.
IN THIS REPORT, THE âCREATIVE COREâ REFERS TO
industries in which the creative element is central to
both the cultural and economic values of what they pro-
duce. These include businesses and individuals
involved in all stages of the creative processâconcep-
tion, production and initial presentation of the product.
(See Technical Appendix, page 29 for a fuller discussion
of the methodology and definitions used in this report.)
As we have defined it, New Yorkâs creative core
consists of nine industriesâadvertising; film and video;
broadcasting; publishing; architecture; design; music;
visual arts; and performing artsâand includes creative
workers ranging from architects to zither players. With
the charts that accompany this section, we have made
the first major attempt to pull together all the industry
and workforce data available in order to present as
accurate a picture as possible of one of the cityâs most
complex assets.
Assembling a clear picture of the creative core is no
easy task. First, traditional data sets do not capture all of
the cityâs creative activity in a discrete way: federal statis-
tics donât treat the fashion industry, for example, as an
industry; instead, itâs subsumed under manufacturing,
wholesaling and retail. Thus, its workers do not get count-
ed as part of the creative industries, but as part of these
other industries. Federal employment data also doesnât
count many of those in the creative sector who work on a
part-time or project-by-project basis; for instance, only
about 7,000 actors and 10,000 musicians and singers are
counted as âemployedâ in the city, though combined mem-
bership in the American Federation of Television and
Radio Artists and the American Federation of Musicians
in New York is close to 30,000. In addition, a significant
percentage of the growth in the creative core over the last
decade has been in the area of sole proprietorshipsâthat
is, one-person enterprisesâyet not only are these âfirmsâ
not captured in traditional business data sets, they are
typically omitted from analyses of this sector entirely.
In order to best capture the complexity of the cre-
ative economy, we have used both County Business
Patterns and Non-employer data sets from the U.S.
Census to capture the firms and workers that are
employed in the creative industries. However, using
only these two sources, we were not able to capture the
significant amount of creative employment outside of
the creative industriesâgraphic artists employed by
Wall Street firms, for example. In order to include these
important workers, we also analyzed occupational sta-
tistics from the 2000 Equal Employment Opportunity
data. This data also provides an important window into
the complex nature of workers in the sector.
Other researchers examining the creative economy
have broadly defined creative jobs to include everything
from scientists to hair salon operators, but we purposely
kept our numbers conservative. We include only those
businesses and workers whose main activity is the orig-
ination and/or production of creative products. In an
effort to focus as sharply as possible on those business-
es and individuals that add creative value to the product,
we included only those âintroducersâ that do the initial
presentation of creative work, and thus are actually cre-
ators and/or producers as well, such as ad agencies, and
museums or galleries that present curated shows.
Not included in our numbers is the secondary eco-
nomic activity related to the creative core. For instance,
we have not counted businesses, such as suppliers and
distributors, that do not add creative value, as described
above, even though they make a crucial contribution to
the creation of a finished good or service purchased by
a consumer. Similarly, our count of the establishments
and workers in New Yorkâs creative core does not
include the vast support infrastructure of service
providers, educational institutions, financing and other
resources critical to meeting the needs of the core.
â
Table 1:
NYCâS TOTAL CREATIVE WORKFORCE (2002)
The 309,142 workers in New York Cityâs creative workforce
include employees of creative firms, sole proprietors and those
employed in creative activity within non-creative businesses.
Creative workers employed in creative core businesses
Within firms with employees
198,627
Within firms without employees (sole proprietors)
79,761
Total creative workers employed within
creative core businesses
278,388
Creative workers employed outside
of creative industries
30,754
Total creative workforce in NYC
309,142
SOURCE: County Business Patterns, 2002; Non-employer Statistics, 2002;
Equal Employment Opportunity, 2000, U.S. Census.
7
Table 2: TOTAL CREATIVE EMPLOYERS IN NYC BY INDUSTRY (2002)
There are 11,671 businesses and non-profits in the creative core. Not surprisingly, there is a strong concentration of both news
syndicates as well as musical groups and artists.
NAICS
Industry
Number
Code
of Firms
Publishing
51111
Newspaper publishers
209
51112
Periodical publishers
453
51113
Book publishers
233
51119
Other publishers
101
Film and Video
51211
Motion picture & video production
1,065
51212
Motion picture & video distribution
65
51219
Post-production & other movie & video industries
309
Music Production
51221
Record production
54
51222
Integrated record production, distribution
50
51223
Music publishers
116
51224
Sound recording studios
148
51229
Other sound recording industries
31
Broadcasting
51311
Radio broadcasting
107
51312
Television broadcasting
71
5132
Cable networks & program distribution
163
51411
News syndicates
62
Architecture
54131
Architectural services
1,138
54132
Landscape architectural services
68
Applied Design
54141
Interior design services
675
54142
Industrial design services
89
54143
Graphic design services
1,111
54149
Other specialized design services
340
541921
Photography studios, portrait studios
323
541922
Commercial photography
488
Advertising
54181
Advertising agencies
751
54185
Display advertising
83
54186
Direct mail advertising
124
54189
Other services related to advertising
213
Performing Arts
71111
Theater companies & dinner theaters
445
71112
Dance companies
104
71113
Musical groups & artists
364
71119
Other performing arts companies
51
Visual Arts
45392
Art dealers
535
71211
Museums 157
Other
7115
Independent artists, writers & performers
1,375
Total Creative Employers
11,671
Total New York City Employers
205,350
Source: 2002 County Business Patterns, U.S. Census.
8
INSIDE NEW YORKâS
CREATIVE ECONOMY
The secrets to New Yorkâs creative sectorâs success? Talent, proximity to audience and suppliers, a receptive public
and a unique environment in which for-profit and non-profit creative organizations provide mutual support.
U
UNDERSTANDING THE NUMERICAL DATA ALONE DOES
not give one a true picture of the richness and
complexity of the cityâs creative core. The numbers
represent real businesses and real people, and in
order to get a view from the ground as well as one
from the air, we spoke to more than 200 individualsâ
top executives at major corporations, heads of
non-profit groups, creative workers of every type, at
every stage in their careers. We asked them what New
York offers in terms of an environment conducive to
creative work. Their answers could be boiled down to:
the abundant talent the city boasts in virtually every
creative endeavor; unmatched concentration that
offers access not only to that talent, but to new ideas
and receptive audiences; and the chance to earn a liv-
ing while following their muse.
TALENT
The breadth and quality of New Yorkâs talent pool
are the essential building blocks for the cityâs creative
economy. New Yorkâs creative workers are the origina-
tors, producers and presenters of the vast amount of
content that fuels this sector. They are the artists, per-
formers, sound technicians, designers and many others
whose ideas and unique skills give form to the cultural
life of New York City.
For instance, Michael Pashby, general manager of
the Magazine Publishers Association of America, which
primarily represents consumer magazines, estimates
that 85 percent of the dollar value of the magazine
industry is concentrated in New Yorkâmainly, he says,
because this is âwhere the talent is.â
The same goes for many other creative industries.
âYou have to be here if you want to be in publishing,â says
Denice Oswald, an editor at Farrar, Straus and Giroux. âA
lot of writers that we in the industry are looking to court
are here because they are working for the literary press,
like the New Yorker or the New York Times. And New York
is just a breeding ground for young writers. They all want
to come here and seek their fortune.â
New York doesnât simply attract talent, however,
it also creates it. The cityâs top-notch schools and
training programs turn out some of the most highly-
skilled creative workers in the world, and the streets of
New York might offer the greatest laboratory, finishing
school and proving ground of all: a number of the most
important art forms of the last century, including
bebop jazz, abstract expressionism, spoken word poet-
ry, hip hop and rap, and pop art, to name a few, have
emerged from Gothamâs neighborhoods to achieve
worldwide recognition. Some of the cityâs creative
workers are the best in their respective businesses;
some are among a handful with the expertise to do
what they do.
The economic realities of the sector, as well as the
need to match the right worker with the right project,
lead many employers to hire creative workers by the
gig, rather than as full-time employees. In part, this is
because creative workersâeven equally talented
onesâare not always easily interchangeable.
Increasingly, creative businesses try to hold down
costs by hiring workers on a freelance or project basis,
even for what once were staff positions. The high rate
of self-employment across the creative core (see Table
5, page 23) reflects this trend.
Creative workers are also frequently called upon to
serve more than one function at a time, or to shift roles
from project to project, and may therefore need to be
proficient in a number of diverse skills. âWe look for
what we call three-fers, people who have three profes-
sional level skill sets,â says Kevin Cunningham, artistic
director of the non-profit theater and media company
3-Legged Dog. âWe are always changing roles and need
people with multiple skill sets to do this. In one, I act as
a production lighting designer and a producer. In
another, someone else is the producer so I can be the
director. We also swap roles in production. I also
require that everyone put on a business hat and has an
understanding of the fundamentals of budgeting,
fundraising, et cetera.â
Some workers welcome this fluidity as an opportu-
nity to express their creativity in more than one arena:
Arin LoPrete, a freelance graphic designer, calls his
âday jobâ as creative director of a technology company,
9
Table 3: TOTAL WORKERS IN NYCâS CREATIVE INDUSTRIES (2002)
278,388 people work in New Yorkâs nine creative industries, including nearly 80,000 sole proprietors. Another 30,754 creative
workers work in other sectors of the cityâs economy.
People Working
NAICS
People Working Within
Within Firms
Code
Industry
Firms With Employees
Without Employees
Total
Publishing
5111
Publishing
3,747 3,747
51111 Newspaper publishers
11,845
0
11,845
51112 Periodical
publishers
22,036
0
22,036
51113 Book publishers
13,080
0
13,080
51119 Other
publishers
1,911
0
1,911
Film and Video
5121 Motion picture & video industries
3,761
3,761
51211 Motion picture & video production
5,825
0
5,825
51212 Motion picture & video distribution
1,958
0
1,958
51219 Post-production & other movie
& video industries
4,204
0
4,204
Music
5122 Sound recording industries
908
908
Production
51221 Record production
270
0
270
51222 Integrated record production, distribution
3,770
0
3,770
51223 Music
publishers
904
0
904
51224 Sound recording studios
867
0
867
51229 Other sound recording industries
158
0
158
Broadcasting
51311 Radio
broadcasting
4,332
0
4,332
51312 Television broadcasting
14,956
0
14,956
5132 Cable networks & program distribution
16,049
0
16,049
51411 News syndicates
2,255
0
2,255
Architecture
54131 Architectural
services
10,505
2,785
13,290
54132 Landscape architectural services
302
140
442
Applied Design
5414 Specialized design services
11,226
9,569
20,795
54192 Photographic services
2,886
4,303
7,189
Advertising
54181 Advertising
agencies
26,765
4,745
31,510
54185 Display advertising
1,367
0
1,367
54186 Direct mail advertising
3,458
0
3,458
54189 Other services related to advertising
1,585
0
1,585
Performing Arts
7111 Performing arts companies
1,764
1,764
71111 Theater companies & dinner theaters
10,972
0
10,972
71112 Dance companies
1,938
0
1,938
71113 Musical groups & artists
9,271
0
9,271
71119 Other performing arts companies
666
0
666
Visual Arts
45392 Art dealers
1,876
868
2,744
71211 Museums
8,053
327
8,380
Other
7115 Independent
artists,
writers
& performers in creative industries
3,337
46,844
50,181
Total Workers in Creative Industries
198,627
79,761
278,388
SOURCE: County Business Patterns, 2002 and Non-employers Statistics, 2002, U.S. Census. (Table includes sole proprietors, or firms in which the proprietor is the
sole worker. In the data source, this number is only tabulated for the top-level industrial code, not broken down as are numbers for firm-level employment.)
(Sole Proprietors)
10
âyet another stop on my endless quest to design as
many things as I possibly can.â
The creative coreâs well-known hybridsâthink
actor/dancer/singer,
writer/director,
singer/song-
writerâreflect these workersâ need for versatility of
employability as much as they do the need for artistic
fulfillment. This is especially important in todayâs econ-
omy, as a growing number of firms are starting to show
the same kind of label-defining versatility: high-profile
businesses such as Russell Simmonsâ hip-hop lifestyle
company Def Jam and Martha Stewart Living
Omnimedia are branching out from traditional cate-
gories like music, fashion and publishing to become
âentertainmentâ or âmediaâ companies as a way of
reaching a larger market.
CLUSTERS
Because of the unstable and collaborative nature of
creative work, the creative economy is a fundamentally
social economy, in which connections among individuals
and businesses are crucial to successâand even to sur-
vival. Some business owners and individuals we spoke to
belonged to industry associations or other formal organ-
izations, but all relied upon informal networks of peers,
competitors, suppliers and producers to help them find
fresh ideas, collaborators and employees, business tips,
sources of material and, of course, jobs. The benefits of
agglomeration include both the ready availability of sup-
port infrastructure (see page 12), abundant opportunities
for formal and informal networking, and access to
patrons and financial backers. You simply canât find this
level of concentration, for both workers and employers in
the creative field, anywhere else.
âWe use and need and benefit from each other,â
says Morty Dubin, a producer of commercials and
chairman emeritus of the New York Production
Alliance. âWe use Broadway a lot for the talent pool,
and Broadway actors need to be here because we give
them work. Otherwise they couldnât afford to stay here
and keep at acting; we help them make a living.â And
itâs not just actors, he says; itâs musicians and writers
and designers and others as well.
âA lot of it is word of mouth, friends of friends or
colleagues,â adds photographer Stephanie Diamond. âI
will have a studio exhibit and people will bring friends
and then connect through their friends to curators or
other artists. Pitching cold to a gallery or a museum
doesnât work. You need a name or a connection. Itâs all
about developing a relationship.â
In order to facilitate these relationships, creative
workers and firms gravitate toward places within the city
that have particularly high concentrations of creative
activity. âYou want to be within an arts community, a
creative cluster. This connection is why youâre paying
the price to be in New York City,â says Sara Garden
Armstrong, an artist and owner of Art EntrĂŠe, a small
company providing art-related entertainment and art
tours in Long Island City.
Clustering offers not only formal and informal net-
working benefits, but also helps facilitate business part-
nerships critical to getting a creative product developed.
In Greenpoint, Brooklyn, homewares and lighting
designer Babette Holland partnered with one of the few
remaining metal spinners in the city to collaborate on
the development of a new line of lighting that is now
sold to upscale furniture stores throughout the nation,
including Ethan Allen. Nearby in Williamsburg, Frank
Eagan, the former owner of Sounds Easy Studios saw
how it would benefit his business to be part of a creative
cluster. âBeing a studio owner, location is very impor-
tant, because you want your collaborators close to you,â
he notes. âI remember instances where we would need
a certain musicianâa violinistâfor a project and we
just went into the subway station because we knew the
violinist playing down there.â
These creative clusters frequently have their own
unique characteristics, and someâlike SoHo, Bleecker
Street, Williamsburg or Madison Avenueâhave even
developed their own international reputations. Even
these clusters do not operate in isolation, however.
Creative work frequently requires individuals and
firms to connect to those in other creative industries,
and the cityâs unique concentration of the entire range
of creative activity is essential to their ability to do so.
Advertising is perhaps the quintessential New York
creative industry for this very reason: For a single adver-
tising campaign, an ad agency may use film, television
and radio and employ the skills of writers, artists, pho-
tographers, graphic designers, fashion designers, stylists,
directors, camera operators and producersâall of whom
can be found at the agencyâs doorstep.
Even far more self-contained creative industries
such as architecture and book publishing rely upon the
connections to other businesses and industries that can
be made in New York. âPublishing is still a really intimate
business when you get down to it. The relationships at
lunch and so on are invaluable,â says Geoff Shandler, edi-
tor-in-chief of publishing house Little, Brown and Co.
âI would prefer to be somewhere else to do this work, but
it would require everyone else to be there too.â
Perhaps the biggest cluster of all, however, is the cityâs
non-profit arts community. These non-profits generate
content that serves as a magnet for tourists from all over
the world. They also regularly export New York-made
products to other parts of the country through touring
productions. Yet, perhaps even more importantly, the
11
presence of so many non-profit arts organizations helps
keep top creative talent in the city by allowing workers the
freedom and opportunity to experiment and innovate, and
to do projects they find exciting and rewardingâtypically
the reasons they pursue creative work in the first place.
They also provide creative workers opportunities to hone
their craftâwhatever it might beâin a potentially recep-
tive market, thus increasing their eventual salability.
MARKETS
Of course, every performer needs an audience. And
every creator of art, from writers to craftspeople, needs
a market. New York offers access to a large, diverse and
largely supportive audience.
Writers need readers; visual artists need viewers;
musicians need listeners; performing artists need peo-
ple in seats. And with its eight million residents, and
visitors from across the world, New York not only has
people to spare, it has the right kinds of peopleâa large
and eclectic mix of individuals, with varied tastes and
interests, who value creative work. This is one of the
things that make the city a fertile environment for cre-
ative endeavorsâwhich in turn helps attract and retain
the all-important talent.
Whether youâre a harpsichordist or a handbag
maker, an appreciative and discerning public stands
ready to appreciate quality work. âI am envious of
artists in Vienna sitting around smoking cigarettes in
cafĂŠs,â says artist Joseph Stashkevetch. âBut because
there are no dealers there, they might as well sit in
cafÊs and smoke cigarettes⌠This is the best [art] mar-
ket in the world.â
MAKING ART WHILE MAKING RENT
Artists, performers, sound technicians, musicians,
architects, designers and ad teams give form to the cul-
tural and creative life of New York City. Despite the
uniquely important role the workforce plays in pro-
pelling this part of the economy, New York demands a
lot of its creative workers. Even for the most sought-
after individuals, the cityâs full-time talent search rarely
translates into stable employment.
Indeed, an unusually large percentage of workers
who identify themselves as part of the creative core
report that they are not consistently engaged in cre-
ative work. Musicians are one example: according to a
2000 report by the National Endowment for the Arts,
âMore Than Once In A Blue Moon:
Multiple
Jobholdings By American Artists,â more than 39 percent
of musicians nationally hold a second job in another
profession to make ends meet. The same holds true for
creative workers in general.
Theatrical press agent Bruce Cohen points out that
this has always been the case, noting that the cityâs amaz-
ing concentration of creative opportunities allows creative
workers at all levels to support themselves while pursuing
less remunerative passions. âGeorge S. Kauffman used to
write play reviews for the New York Times and also wrote
plays,â says Cohen, who also serves as president of IATSE
Local 18032, the Association of Theatrical Press Agents
and Managers. âLook at Playhouse 90 on Channel 13 from
the 1950s, and you will see stage actors in those plays, and
they also did movies in New York. â
One of the conclusions of this report is that a vibrant
mix of non-profit and for-profit ventures is fundamental
to both the quality and sustainability of the cityâs creative
activity. While in most industries there is a distinct line
between non-profit and for-profit workâyou are either
a corporate lawyer or a Legal Aid lawyer, not bothâfor
workers within the creative economy there is an almost
seamless fluidity between the two sides. âNo one comes
to New York to be a non-profit or for-profit dancer; they
come to be a dancer,â says Kate Levin, Commissioner of
the cityâs Department of Cultural Affairs.
In fact, many workers choose New York precisely
because they can be both. Says Mara Manus, executive
director of the Public Theater: âYou just canât make
enough in non-profit theater without working in other
disciplines. Most artists have to do voice-overs and
write for soaps or whatever.â
In New York, this relationship isnât just about
struggling artists trying to make the rent. It is also
about providing those who have achieved commercial
success with opportunities to stretch their creative
legsâor prove their artistic chops. âThere are dozens
and dozens of examples of a Willem Dafoe who
makes âSpidermanâ by day and works with experi-
mental theater at the Wooster Group at night,â adds
Cohen. âIn the English-speaking world, the only
other place to do this is London, where you can work
on your movie in the morning, then at 4 p.m. get on
the Underground and go act in a theater. And this
dynamic applies not only to actors but playwrights,
set designers and costume designers.â
The other great value-add of New Yorkâs dynamic
non-profit arts sector is that it offers venues for creative
productsâsuch as plays and musicalsâto prove their
appeal to audiences in smaller venues. In recent years,
productions like âProof,â âUrinetownâ and âAvenue Qâ
have caught the attention of critics and theatergoers in
tiny Off-Broadway houses, then moved on to Broadway
and national acclaim. Dozens of actors, writers and
other creative workers have built careers for them-
selves in the process; without the chance to refine their
work in non-commercial surroundings, they might
never have achieved that kind of success.
â
12
SUPPORTING ACTORS
(AND GRAPHIC DESIGNERS. AND CREATIVE ENTREPRENEURS.)
New Yorkâs universities, philanthropic institutions, unions and trade associations, suppliers and distributors, and city
government agencies all make it a bit easier for creative workers and entrepreneurs to âmake it here.â
N
NEW YORKâS CREATIVE SECTOR RELIES ON AN
array of support servicesâfrom research and advocacy
to training and financing opportunities. Indeed, the
cityâs extraordinary support infrastructure for creative
industries is another major factor in fostering a hos-
pitable environment for creative work. It is both a reason
that creative individuals first locate in New Yorkâto
avail themselves of training opportunities, including
the cityâs outstanding higher education institutionsâ
and a key factor why these individuals are able to
remain in the city despite the high cost of live and work
space. Creative workersâwhether employed within
firms or self-employedârely on skills training and
upgrading, funding, networking opportunities, mentor-
ships, work and rehearsal space, business skills train-
ing, and work supports like insurance and health ben-
efits in order to thrive in their career. In fact, the fluid
and unpredictable nature of these industries and work-
ersâthe project-oriented nature of the work, and the
large numbers of freelancers, individual artists, sole
proprietors and small companies that populate the sec-
torâmakes having a strong infrastructure of services
and supports all the more important.
EDUCATIONAL AND TRAINING INSTITUTIONS
The large number of top-flight and often highly spe-
cialized educational and training institutions is one of the
key components of New Yorkâs creative infrastructure.
The Juilliard School offers arguably the best
training in the world for dancers, musicians and
actors. Visual artists can look to NYUâs Tisch School of
the Arts, the School of Visual Arts and Pratt Institute
for instruction. If youâre an aspiring dancer, the
School of American Ballet is as good as it gets. Fashion
designers have the Fashion Institute of Technology
and Parsons School of Design, while architects can
turn to quality schools and institutes such as the
Architecture League, the Municipal Art Society, and
the Center for Architecture.
âWe are blessed [in NYC] by a fairly extraordinary
institutional infrastructure for architecture,â says
Michael Sorkin, principal of the Michael Sorkin Studio
and the director of the Graduate Urban Design
Program at City College of New York. âThis is impor-
tant,â he says. âOne of the sources of good architecture
is a good architectural culture. If you believe that life-
long learning and expanding creativity is important for
new work, then those institutions are important, the
same as viewing paintings in a museum are for artists,
or all of the rock-and-roll clubs are for musicians.â
As can be expected for such a central locale for
the creative industries, the educational and work-
force training scene for the creative sector is vibrant
and complex. New York City is home to dozens of
higher education institutions with arts programs.
Most of these focus on teaching the art form, though
several are increasingly teaching the business of art
alongside or in addition to these programs. These
schools, along with a host of vocational training insti-
tutions, also provide a number of certificate and con-
tinuing education programs to people in the creative
industries. Additionally, every primary and secondary
school within the New York City public system now
includes a newly instituted system-wide arts curricu-
lumâa great way to create not only tomorrowâs
artists, but their audience. And New York has a rich
array of arts services organizations and trade associ-
ations that provide training to individual artists and
creative workers, arts organizations and firmsâon a
myriad of topics.
At the same time, this educational infrastructure is
the training ground for new creative workers and the
testing ground for new art forms and products. The
schools offer ample venues through their galleries, the-
aters, lecture halls and visual arts studios for emerging
and established artists across disciplines. Importantly,
higher education programs within the arts and creative
fields are, like the non-profits, akin to an informal R&D
arm for the creative industries as creators of new com-
panies and entrepreneurs; among their other functions,
the schools allow for new ideas to be tested before they
reach the marketplace. Professionals within the cre-
ative industries serve as educators in many of the pro-
grams and courses, passing on the benefits of their
experience while continuing to hone their crafts and
refine their ideas.
13
PHILANTHROPIC AND FINANCIAL COMMUNITY
New Yorkâs creative enterprises and individuals
derive tremendous value from being located in a
nexus of strong philanthropic, government, corpo-
rate and individual support. New York is home to
global foundations such as the Rockefeller
Foundation and the Ford Foundation as well as cor-
porate foundations at Deutsche Bank and JP Morgan
Chase, all of whom have a history of funding creative
endeavors both nationally and in New York. Another
critical element is the significant support of the indi-
vidual donor community.
The crucially important non-profit sub-sector
has been the greatest beneficiary of this philanthrop-
ic support. According to a 1999 study by the Alliance
for the Arts, a prominent research and advocacy
organization for the cultural sector, of the $1.5 billion
operating income of 575 non-profit cultural organiza-
tions in New York, more than 38 percent of this
income came from private sources and 11 percent
from government grants. (The remaining 51 percent
came from revenues for performances, exhibitions
and merchandise.)
In addition to private and corporate philanthropy,
New York has an unparalleled concentration of
investment banks, venture capital firms and other fin-
anciers that are well-positioned to support the cityâs
creative industries.
TRADE ASSOCIATIONS AND UNIONS
Trade associations like the American Institute of
Graphic Arts, the Association of American Advertising
Agencies, the National Visual Artists Guild and the
New York Production Alliance provide support services
to creative businesses and entrepreneurs. These serv-
ices range from training in new technologies and busi-
ness skills to advocacy for the industry and networking
events. Additionally, New York is home to myriad arts
services organizations, both national and local, that
provide a host of services from training in specific
skills, to developing art and audiences, to accessing
health care and financial support, to meeting the gen-
eral needs of a wide spectrum of creative workers and
arts organizations.
Labor unions also play an important role. Though
the creative sector probably isnât the first field to
come to mind when New Yorkers think about unions,
organized labor has a powerful presence and an
important role within this cluster of industries. A large
portion of New Yorkâs creative workers are represent-
ed by unions, especially in the set of industries com-
monly referred to as âentertainmentââfilm, theater,
and television.
More than 15 unions and at least 50 locals repre-
senting creative workers operate in the five boroughs,
including the Actorsâ Equity Association, the American
Guild of Musical Artists, the American Guild of Variety
Artists, the American Federation of Television and
Radio Artists, the American Federation of Musicians
Local 802, the Communications Workers of America,
the Directors Guild and the International Alliance of
Theatrical and Stage Employees.
While exact numbers are hard to come by, the
scope is large within certain segments of the creative
sector: virtually 100 percent of the work performed and
undertaken on Broadway alone is done with union
labor. Membership in the American Federation of
Television and Radio Artists and the American
Federation of Musicians in New York is close to 30,000
people, though many of these are members of other
unions and may be working under this union only on a
part-time basis.
These unions and their locals support the creative
workforce by providing skills training, organizing
around intellectual property issues, health insurance
and other social supports. Notably, union contracts
allow the legions of creative workers who are employed
on a project-by-project or freelance basis to enjoy most
of the same benefits that are available to â9 to 5â
employeesâincluding pensions, health insurance and
workmanâs compensation.
At the same time, many industry leaders say cer-
tain unions drive up costs of many events and pro-
ductions in New York. This places a particular burden
on small venues, organizations and companies trying
to deliver a product while keeping their costs in
check. And in some cases, it has caused business to
flee the city for cheaper locales. For example, it is a big
reason why dozens of film and television production
companies opt to shoot New York scenes in Montreal,
Vancouver and other locales.
SUPPLIERS AND DISTRIBUTORS
Another strength of New Yorkâs creative core is
the depth of the cityâs âvalue chain,â or production
cycle. The presence of suppliers, distributors and
other providers of economic support for the creative
industries are a major reason those industries are so
strong here.
For instance, filmmakers and photographers
depend on the array of film and camera supply com-
panies that make it possible to get a new lens for a
camera within an hour, allowing companies to save
both time and money. Similarly, New York theater
companies have access to some of the finest costume
making companies in the country.
â
14
SPOTLIGHT ON CITY HALL
The Bloomberg administration has provided key support and assistance to the non-profit arts and film industries, but
could do more to support the broader creative economy.
C
CITY GOVERNMENT ITSELF IS ANOTHER KEY PIECE OF THE
infrastructure that supports New Yorkâs creative indus-
tries. Businesses and workers in the cityâs creative core
have long enjoyed a much higher level of attention and
support from city government than is the case in most
other American cities. Indeed, the NYC Department of
Cultural Affairs (DCA) has a larger annual budget than
the National Endowment for the Arts.
Under Mayor Bloomberg, the city has demonstrat-
ed an increased appreciation of the creative sectorâs
importance to New Yorkâs economy and improved the
delivery of services to creative firms through agencies
such as DCA and the Mayorâs Office of Film, Theatre
and Broadcasting. But the administration has done lit-
tle to address the key affordability issues facing cre-
ative workers and firmsâmost notably the lack of both
affordable work and rehearsal space and reasonably-
priced housing.
New York Cityâs budget for arts and culture non-
profits and individual artists is unrivaled in the country.
In fiscal year 2006, DCAâs expense budget is $131 mil-
lion, the bulk of which gets disbursed in the form of
grants to the cityâs Cultural Institutions Group, the 34
museums and other institutions across the five
boroughs that are located on city-owned property. A
smaller, but still significant, chunk of the DCA pie pro-
vides program support to more than 600 arts and cul-
tural groups across the city.
DCA also has an $803 million capital budget to
spend over the next four years, a sum that will sup-
port infrastructure-related projects at 169 cultural
organizations around the city. This is more than dou-
ble the number of groups that received capital funds
from the city five years ago. In recent years, DCA cap-
ital funds have helped support the development of a
76,000 square foot facility for the Alvin Ailey
American Dance Theater and the restoration of the
Brooklyn Academy of Musicâs landmark building on
Lafayette Avenue.
In recent years, the Bloomberg administration
supplemented city governmentâs longstanding sup-
port for non-profits with increased support for sever-
al key creative sectors. City agencies like the
Department of Small Business Services (SBS) have
improved their delivery of services to creative busi-
nesses, showing a greater understanding of the role
creative industries play not only in the cityâs economy,
but also in developing strong communities throughout
the five boroughs.
There have also been new partnerships between
agencies. For instance, the Department of Cultural
Affairs worked with the cityâs Economic Development
Corporation (EDC) to redesign the Industrial
Development Authority Bond program to better allow
non-profit cultural institutions to take advantage of the
programâs benefits. Groups like the Dance Theater
Workshop have already made use of the IDA program
to finance a new facility. EDC also teamed with SBS and
the Mayorâs Office of Film, Theatre and Broadcasting to
spur development of Steiner Studios, the cityâs first
built-from-the-ground-up production facility, in the
Brooklyn Navy Yard.
Importantly, as the Center for an Urban Future
recently described in its June 2005 report âBeyond the
Olympics,â the film office also has shortened the wait
time for permits and created new incentives packages
for production companies that film in New York. Many
believe these enhancements have already begun to help
the city's film industry remain competitive with Canada,
New Zealand and other lower-priced locations.
Silvercup Studios CEO Alan Suna says that his
Long Island City-based studios produced five televi-
sion pilots for the Fall 2005 season. âNew York [has]
never had five pilots for a season, let alone our com-
pany,â says Suna. â[Only] one of them would have been
done in New York City if it wasnât for those tax credits.â
Smaller production companies in the city offer
praise as well. Muffie Meyer of Middlemarch Films, a
documentary company, says the cityâs film office has
practically rolled out the red carpet. âWe were work-
ing on a childrenâs history series. For a segment on
1870, the point we were making was about how there
was no garbage collection in all of the city. There were
100,000 horses in the city, dumping manure on the
streets. There was no mechanism to get rid of it,â says
Meyer. âThe city actually let us take over a street and
helped us to access tons of manure from the police
stables and put it on the streets. And then, because we
were a non-profit, shooting for public television, they
helped us pick it up. We werenât paying big fees. But
they did it.â
Even as the city has earned praise for this level of
15
responsiveness, some in the field worry that New
York has left itself vulnerable to changing conditions
and new technologies. âGovernment orientation to
production seems to be all in old media like feature
films and TV shows that are conventional,â says
Richard Winkler, partner and executive producer at
Curious Pictures, a production and animation studio.
âWe do a lot of digital, and weâre in a blind spot. The
city and state seem slow to recognize the existence of
what my company does.â Even though small busi-
nesses, artists and sole proprietors have driven much
of the creative coreâs growth in recent years, many
among these smaller firms and individual creators
feel that city officials donât understand their needs as
they do the needs of exhibition-oriented institutions
and larger companies.
On a broad level, Mayor Bloomberg has pushed
for the creation of 65,000 units of new housing across
the city and his administration has supported the cre-
ation of space for cultural organizations as part of new
developments in lower Manhattan and other parts of
the city. In addition, DCA has made it a priority to sup-
port non-profits that are developing studio or
rehearsal work space for artists. Still, many believe
the administration could be doing more to address the
lack of affordable space to live and work.
âWhat has historically been the incubator for this
talent pool has been cheap space,â says Theodore
Berger of the New York Foundation for the Arts. âNot
that there arenât pockets left, but they are going fast.
The creative economy always has to replenish itself
with new talent. I am not sure that talent coming out of
schools these days is heading to New York. And mature
artists are more and more likely to leave. If we canât
keep them here, then we will have real problems keep-
ing this sector strong.â
â
SOURCE: 2000 Equal Employment Opportunity (EEO) Special Tabulation, U.S. Economic Census;
and New York State Department of Labor (occupation numbers are based on workers residing in NYC.)
17-1011 Architects, except landscape and naval
1,079
12.21%
27-1011 Art directors
610
12.70%
27-1013 Fine artists, including painters, sculptors and illustrators
235
14.42%
27-1014 Multi-media artists and animators
691
18.33%
27-1021 Commercial and industrial designers
398
51.02%
27-1022 Fashion
designers
2,596
63.63%
27-1024 Graphic
designers
2,991
33.12%
27-1025 Interior
designers
568
34.02%
27-1027 Set and exhibit designers
304
26.17%
27-2011 Actors
9,557
33.52%
27-2012 Producers and directors
833
13.35%
27-2031 Dancers
692
54.93%
27-2032 Choreographers
769
78.52%
27-2042 Musicians and singers
4,543
41.08%
27-3041 Editors
3,540
27.55%
27-3043 Writers and authors
866
12.81%
27-4021 Photographers
179
6.06%
27-4032 Film and video editors
303
12.32%
30,754
Table 4: CREATIVE WORKERS EMPLOYED OUTSIDE OF NYCâS CREATIVE INDUSTRIES
In addition to the 198,627 workers employed by firms within the nine âcreative coreâ industries and 79,761 freelancers and sole
proprietors working within those industries, we found that there are 30,754 creative workers who are embedded in other (non-cre-
ative) industries. For instance, fashion designers merit inclusion within the creative workforce, but are normally counted as part of
the apparel manufacturing, wholesaling or retail sector. As the chart below shows, we determined that roughly 64 percent of all
fashion designers and 51 percent of all commercial and industrial designers work in non-creative industries. (For more details,
please see the technical appendix on page 29.)
SOC
Code
Total Creative Workers
in Non-Creative Industries
Who Are Not Self-Employed
Percentage of
Creative Workers in
Non-Creative Industries
16
Chart 2: GROWTH IN NYCâS CREATIVE WORKFORCE (employees within firms and non-employers) (1998-2002)
The creative core added approximately 32,000 workers between 1998 and 2002, a growth rate of 13.1 percent compared to a
rate of 6.5 percent for the city during this period. Notably, self-employed creative workers accounted for nearly half (48 percent) of
the creative coreâs growth, with the biggest increase among specialized design services; independent artists, writers and perform-
ers; musical groups and artists; newspaper publishers and specialized design firms.
SOURCE: County Business Patterns and Non-employers Statistics, U.S. Census, 1998 & 2002.
50%
45%
40%
35%
30%
25%
20%
15%
10%
5%
0%
Actors
Fashion designers
Film and video editors
Editors
Set and exhibit designers
Ar
t directors
Graphic designers
Producers and directors
Architects, except landscape and naval
Fine ar
tists, including painters,
sculptors and illustrators
Musicians and singers
Dancers
Choreographers
Multi-media ar
tists and animators
W
riters and authors
Photographers
Commercial and industrial designers
Interior designers
Independent ar
tists,
writers & per
for
mers
Musical groups & ar
tists
Cable networks & program distribution
Newspaper publishers
Specialized design ser
vices
Radio broadcasting
Architectural ser
vices
Book publishers
Integrated record production, distribution
Motion picture & video distribution
Post-production & other movie & video
Museums Art dealers
News syndicates
Adver
tising agencies
Other publishers
Other per
for
ming ar
ts companies
Dance companies
Landscape architectural ser
vices
Sound recording studios
% of the U.S. Jobs in Occupations Held by NYC Residents
12,000
10,000
8,000
6,000
4,000
2,000
0
Chart 1: CREATIVE OCCUPATIONS WHERE NYC HAS A LARGE SHARE OF THE NATIONAL MARKET
More than a third of the nationâs actors are based in New York, as are roughly 27 percent of the fashion designers, 12 percent of
film editors, 10 percent of set designers, 9 percent of graphic designers, 8 percent of architects and 7 percent of fine artists.
SOURCE: 2000 Equal Employment Opportunity, U.S. Census.
Growth in Number of W
orkers
B
17
BOTH THE STATISTICAL AND ANECDOTAL RESEARCH
show that New Yorkâs creative core is a thriving and
complex creative ecosystem. But within even the most
vibrant ecosystem, relatively small changes can have
unexpected and broad-ranging effects, and the creative
economy is facing more than small changesâit is
undergoing a veritable revolution, spurred by factors
including new technology, globalization and business
conglomeration.
The city has begun to feel the consequences of
these changes in its diminishing market share within
creative fields like advertising. Twenty years ago, New
York was home to half of all advertising agency head-
quarters in the world. Now it hosts less than one third,
according to AdWeekâs â2004 Trends in Advertisingâ
report, London, where creative stakeholders have come
together to expand that sectorâs economic reach (see
âLearning from London,â page 25), has quietly claimed
much of what NYC has lost. In the field of motion pic-
ture and sound recording, New York faces risk from the
introduction of new technologies and cheaper equip-
ment, which have allowed both individuals and major
studios to perform these functions themselves.
Certainly each industry and area within the cre-
ative core has its own complex structure and unique
needs. And non-profit arts organizations and for-profit
creative companies undoubtedly contend with differ-
ent obstacles. Nonetheless, as we began to look at the
creative economy as a whole, we found that all of these
businesses, non-profits and individuals faced some
common challenges and shared some collective needs
that seemed well-suited to a broad-based, sector-style
economic development approach.
Below we have identified some of the major chal-
lenges that industries and individuals are facing across
the sector.
COST OF APPROPRIATE WORK SPACE
It is hard to run a business if you canât afford a place
to work. In New York, complaints about high real-estate
costs and too little space are hardly unique to the creative
industries, but these issues are particularly acute for a
sector with such specific space requirements and such a
high percentage of small enterprises and self-employed
workers. The high cost and scarcity of studio time for
musicians and visual artists, and rehearsal space for per-
forming artists, regularly requires them to make heroic
efforts to pursue their art in the city. In a worrisome
trend, increasing numbers of artists and creative workers
are deciding itâs simply not worth it to stayâespecially as
other cities, from London to Paducah, Kentucky, are
bending over backward to get them to relocate.
Doug Culhane is one such creative worker. A sculp-
tor by trade, Culhane is also a freelance legal copy editor
in his day job. Most years he makes approximately 15
percent of his living off of his artwork, which is shown in
galleries nationally. He has been living in Williamsburg
for the last 12 years, and is now moving out of the city
because he can no longer afford to meet his need for a
live/work space. âWhen I moved into the neighborhood,
there was one store, some prostitutes and crack dealers
on my block. Twelve artists moved into this building.
Now we are being evicted.â He is not sure exactly where
he will go, but feels confident that it will be better than
New York. âCities everywhere want artists and are mak-
ing room for them. I will probably go to Troy or Hudson,
New York, or maybe Providence or Pawtucket, Rhode
Island. There is a lot of live/work space available there
and there is a really nice-sized artists community.â
Culhane is not the only one from the building plan-
ning to leave the city. Many of his neighbors, who
include an architect, a video artist, a painter and a cou-
ple that own a design company and employ a few work-
ers in their firm, are considering a relocation from New
York. One particular neighbor, a successful painter from
Beijing who has been in the U.S. for more than 18 years,
is planning to return because he feels that it is better for
artists to be in Beijing than in New York right now.
SHOW STOPPERS?
Despite everything New Yorkâs creative sector has going for it, a number of daunting challengesâmost notably the high
cost of work space, the expense and difficulty of âmarket-makingâ and the widespread lack of health insurance and other
benefits for creative workersâthreaten the cityâs pre-eminence.
Twenty years ago, New York was home to half of all advertising agency
headquarters in the world. Now it hosts less than one third.
London has quietly claimed much of what New York has lost.
18
Hope Forstenzer, a graphic designer and glass
blower, worked for more than a decade in creative
industries in New York until she left two years ago for
Seattle, where the cost of livingâand, importantly for
her, the cost of studio space for glass blowingâis con-
siderably cheaper. Many of Forstenzerâs graphic design
clients are still based in New York, but in todayâs digital
age she is able to live in Seattleâwhere she can prac-
tice her glass blowing relatively cheaplyâand work
remotely. She comes to the city for a few days every
month to meet individually with clients.
Before she left the city, studio space she rented at a
facility in Brooklyn was going for $45 to $50 an hour. In
Seattle, the price is $30 a hour, a rate that goes down if the
space is booked for an entire day.
âI love New York. I had enough work. I was making
a living,â says Forstenzer. âBut I couldnât change my life
in any way to make it more secure. I couldnât even move
apartments because I couldnât find one that I could
afford. That is true of a lot of small business and inde-
pendent contractors in New York. You can get by okay,
but you canât get ahead.â
To be sure, a dance company may have different
physical space needs than a woodworker or crafts arti-
san. And while affordable space is key, it is often more
important for certain companiesânon-profit or for-prof-
itâto know that they have a long-term lease arrange-
ment. For many, this stability is worth the price.
Further complicating matters is the fact that much
of the areas where creative types were able to âpioneerâ
space ten years ago, simply are no longer available. The
rapid escalation of real-estate prices in the late 1990s,
which continues today, caused a well-known migration
of creative and other businesses from their more
expensive Manhattan locales to areas throughout
Brooklyn, Queens and the South Bronx. The cityâs deci-
sion to rezone several longtime industrial neighbor-
hoods around the five boroughsâfrom downtown
Brooklyn and Port Morris to Long Island Cityâfor resi-
dential development threatens to displace creative indi-
viduals and the businesses whose presence initially
helped transform these areas into creative destinations.
These businesses need to be near their markets,
and their workers have to be in reasonable proximity to
the businesses. Brian Coleman, CEO of the Greenpoint
Manufacturing and Design Center (GMDC), a non-
profit that developed a facility full of woodworkers and
small furniture-making businesses, says of his tenants:
âThey need to be in the marketplace they are serving.
They cannot be on exit 8 in New Jersey. They need to be
in New York City.â
Unfortunately, the reality is that these critical clus-
ters of creative producersâfrom the more than 300 visu-
al and performing artists that occupy more than 24 build-
ings in Long Island City to the dense creative fabric of
Williamsburgâare in immediate danger of being lost to
speculative real-estate developers.
Over the last decade, city government has helped to
spur the development of new buildings for the creative
industries throughout the five boroughs, such as the
Brooklyn Academy of Music Local Development
Corporation (BAM LDC) cultural districtâs first building,
80 Arts, a shared office space for non-profit arts and cul-
tural organizations. But the sustained increase in real-
estate costs means that many of these projects are likely
no longer replicable without the city playing a key role.
For instance, GMDC developed three other factory build-
ings in Brooklyn for light manufacturing companies and
artisans in addition to their flagship facility for wood-
workers, but then the organization could not acquire any
additional factory buildings in Greenpoint or East
Williamsburg, since private developers solely interested
in converting those properties to apartments were always
outbidding them. âBuildings in this area are going for $20
million. We just cannot do these deals and still offer
affordable rates to our tenants,â says Coleman.
âStudio space and shooting space are a huge issue,â
says photographer Eric White. âBecause, a darkroom, itâs
a pretty small thing. [But] a studio is a lot of space to do
a shoot. I donât have a studio. I have a fairly large space in
Brooklyn, where I live. So, Iâll move everything in this
room, which is like the living room/kitchenâIâll move
everything to one wall and shoot in my apartment.â
Cost is not the only consideration involved, howev-
er. Not all work space is equally appropriate to all cre-
ative pursuits. Common wisdom on the subject is that
artists traditionally âpioneerâ areas with few amenities
and large amounts of cheap space, and when they are
priced out of a neighborhood, they simply forge another.
However, in a survey conducted for this report of 71 cre-
ative workers and business owners in three of the cityâs
creative hotspotsâWilliamsburg, Long Island City and
the South Bronxâwe found that the reasons creative
activity clusters in certain areas are more complex.
The high cost of work space and housing in New York has prompted increasing numbers
of artists and creative workers to decide itâs simply not worth it to stay hereâespecially as
other cities offer enticements to relocate.
19
When asked how they chose their particular loca-
tion, availability of appropriate spaceânot necessarily
cheap spaceâwas the number one factor among all
those surveyed in each neighborhood. Among the
three areas, however, rent was considered least impor-
tant in Long Island City, which is dominated by visual
artists, designers and architects. These workers and
businesses frequently put a premium on space that
can accommodate industrial production methods, such
as glass blowing and metalsmithing.
Take Michael Davis, a former dancer who owns a
stained glass studio, and who needs to run his glass oven
24 hours a day, seven days a week. For him, finding Long
Island City, with its industrial zoning, was a tremendous
relief after a long period of rejection. Before he found his
current space, he says, he had looked for space in
Harlem, but landlords refused to rent to him as soon as
he mentioned what type of business he wanted to set up.
While there have been some successful attempts to
address this problemâsuch as GMDC and the Alliance
of Resident Theatres/New York and BAM LDCâs shared
office spaces for arts non-profitsâas space in the city
becomes scarcer and more expensive, and more and
more industrial space close to Manhattan is rezoned for
residential use, the creative economy is increasingly
feeling the squeeze.
ACCESS TO MARKETS
Answering the question of how to ensure that a cre-
ative product will reach the right market or audience
goes way beyond the simple formula of physically âbeing
thereââin Manhattan, or in the city at all. When we start-
ed our research, we expected to hear that workers âhadâ
to be in New York to have any chance of capturing the
attention of the cityâs critics and tastemakers, and to
improve their chances of advancing in the cityâs market.
What we learned, however, was much more complex.
Apparently, New Yorkâs tremendous talent pool and artis-
tic community can be a double-edged sword: though the
city boasts a large number of exhibition spaces, bars, gal-
leries, retail outlets, restaurants and media that provide
access to new markets, the reality is that the costs of run-
ning these outlets mean that they are often too expensive
for emerging talent to enter. Further complicating mat-
ters is that interviewees across every creative discipline
observed that this unmatched density also creates an
environment of unparalleled competition for opportuni-
ties to reach those markets. Admittedly, this competition
is simply a part of doing business in New York City, but it
translates into a lot of very marketable and potentially
lucrative arts businesses never gaining the attention or
spotlight they need to turn a profit.
âWhen I was in Minneapolis/St. Paul, I was one of
four artists doing my type of work,â says Elaine Giffney,
a textile artist, designer and high-end bag maker. âHere
I am one of 500.â
This level of competition for access to consumers
undoubtedly helps preserve the high quality of the cityâs
creative offerings. But it also drives down wages, making
it extremely difficult, even for those with great talent but
no trust fund, to sustain themselves long enough to find
their audience. As if the competition within a crowded
market werenât enough, creative workers in field after
field now fret that the traditional âentry pointsââoppor-
tunities for them to reach an audienceâare closing up.
âYou donât have as many places to go as you used to,â
says Sam Pollard, documentary filmmaker and CEO of
Two Dollars and a Dream production company. âThere
are plenty of subdivisions of major companies so there
are actually many more channels, but they all report to
the same set of CEOs. Before there were something like
eight places to pitch; now there are five. For example,
A&E is now under the same umbrella as the History
Channel, so now I can only pitch once to them.â
Jonah Zuckerman, owner of City Joinery, a furni-
ture design firm in Brooklyn, says that there is âa lack
of a place to show products,â but also cites a need for
businesses to do their own collective marketing. âIt is
often too expensive to do a shared showroom or enter
another retail outlet,â he explains. He wants to see
something for furniture designers similar to the collec-
tives of fashion and accessories designers that have
been popping up in NoLita and the Lower East Side.
These collectivesâincluding Emerge NYC, TrunKt and
the Marketâshare space and do collective marketing.
The cityâs craft and artisan community echoes this
need for market access. In a 2004 survey by NY Creates
of more than 619 crafts and folk artists and artisans, 61
percent of respondents said that access to sales and mar-
keting outlets was their biggest need. In response to this
feedback, NY Creates, a collaborative research effort of
the New York Foundation on the Arts, the New York City
Arts Coalition, the Municipal Art Society and the
Consortium for Worker Education, has begun to establish
a number of fairs that showcase the wares of crafts and
folk artisansâmost recently at Atlas Park in Queensâ
Despite an increased focus on the economic potential of creative content,
the cityâs creative workers frequently lack even basic business skills,
as well as information about how to develop them.
20
Brooklyn Designs, a project of the Brooklyn Chamber of
Commerce, has emerged as a successful model for showcasing
new designers along the same lines as the Creative Industries
Development Service (CIDS) in the United Kingdom (See
âLearning from London,â page 25), even though CIDS is aimed
at supporting all of Londonâs creative industries, while Brooklyn
Designs is singularly focused on the design industry.
Part of the challenge for emerging and even established
creative entrepreneurs is tapping into the marketplace and
accessing new audiences for their products. The Brooklyn
Chamber had been doing this for years with Brooklyn Goes
Global and Brooklyn Eats, programs that market the boroughâs
food businesses. When the Chamber identified a growing sec-
tor of furniture and homewares designers, it created Brooklyn
Designs as a way of showcasing these businesses.
Started three years ago, Brooklyn Designs is already a
must-attend show for Brooklynâs designers. The show provides
access to a growing audience of more than 4,000 buyers,
architects and consumers. Participation in Brooklyn Designs
also gives designers access to editors from top design maga-
zines like
Interior Design
and
Metropolitan Home
, who serve
on the jury to select entries into the show and provide a critical
audience for designers aspiring to launch a product from
Brooklyn to international prominence.
Brooklyn Designs offers the opportunity to get a product to
market with minimal investment. Other trade shows like the
International Contemporary Furniture Fair costs $7,200 for a
200 square foot booth. Brooklyn Designsâ fee is $1,000 for the
same square footage.
In addition to participation in the show, participating design-
ers who are also members of the Chamber have access to serv-
ices including help finding space, employment assistance, busi-
ness advice and evaluations on business development. Karen
Auster, coordinator of Brooklyn Designs, often assists designers in
helping them to evaluate how to balance the business end of their
design work. According to Auster, she finds that, âas a creative
person they often need help to gauge how much of their time they
need for business tasks, how much for the creative part.â
BROOKLYN DESIGNS A MARKET
and is exploring the possibility of a more permanent
storefront for these artists.
As the recent rent roil over the future of the iconic
rock venue CBGBs shows, there is a shrinking number
of music venues in New York that provide a testing
ground for new musicians. Ed Greer, a musician and
former senior vice president of club operations with
the Knitting Factory and now an independent festival
producer, explains how the economics of his industry
have changed: âVenues are not making money on tick-
et sales. This all goes to pay the band, if youâre lucky.
Venues make money off the bar and increasingly on
spin off products like recordings. They canât take a
chance on the unknowns as freely.â
As with many of the challenges facing creative
enterprises in New York, the problem of marketing
crosses virtually all industry lines. The many trade
shows and festivals held in the city each year offer such
collective marketing opportunities, but these forums
are often prohibitively expensive, especially for indi-
vidual designers. The Architectural Design show, for
example, costs upwards of $3,500 to enter. And the
International Contemporary Furniture Fair, the stan-
dard fair at which to launch a furniture design busi-
ness, is not only too pricey for most emerging designers
and other creative producers, but it is also not geared
towards marketing products to the public.
Some creative workers and businesses are coming
up with innovative solutions to the problem, such as
independent music producers distributing niche music in
local bodegas. But the bottleneck at the market-entry
level not only drives down compensationâany band that
wonât accept $100 for a three-hour gig is sure to see a
half-dozen other groups that willâit also makes it
unnecessarily difficult for niche products and business-
es, which are not backed by large corporate distribution
networks, to reach appropriate consumer bases.
MARKET FORCES
As the economic value of creative content and prod-
ucts has become more evident, New Yorkâs creative com-
munity has become increasingly entrepreneurial, look-
ing for business opportunities. This greater focus on the
commercial potential of creative enterprises is impor-
tant, but efforts to apply a rigid traditional business par-
adigm also pose a real threat to the vitality and viability
of the sector. Successful creative products cannot simply
be âcranked outâ on a fixed schedule, and even the
largest firms in the cityâs creative economy struggle to
generate quality products while meeting investorsâ or
shareholdersâ expectations about profitability. Creative
workers often see the world, and their work, differently.
Investors commonly struggle with this reality.
âIn New York City, most big creative businesses
here are very established, have a lot at stake and are
really focused on minimizing risk,â says Bill Mesce,
manager of corporate affairs at HBO. âWe will take a
risk on material, but need [established] talent behind
21
camera or in front of the camera. We donât hire some-
one who came straight from really small âblack-boxâ
theaters when weâre bankrolling a $30 million series.â
âIf youâre casting [an actor], you know who is good,
who is a known quantity and who will make studios
happy,â he says, âWhy take a risk on the invisible?â
Pressure to produce a product or a profit in short
order is exactly the opposite of what creative endeavors
need to succeed, say those we interviewed. What these
ventures need most, they say, is the one thing the busi-
ness world wonât give themâa chance to fail. The logic
of âresearch and developmentâ that drives experimenta-
tion in fields like pharmaceutical research and the hard
sciences rarely seems to exist in the world of the arts.
âThere are many, many failed scientific experiments,
and they say itâs a waste of money if itâs artistic,â says
press agent Bruce Cohen. âWell, when I was at LaMaMa
[theater club] we had a guy named Harvey Fierstein, and
he had three failed plays before he reworked them and
made them into âTorch Song Trilogy.â Somehow the
stuffed shirts canât understand that you have to fail nine
out of ten times in the arts. Art is supposed to be perfect
all of the time while medical and industrial development
can afford and is allowed to fail.â
Karen Brooks Hopkins, president of the Brooklyn
Academy of Music, believes there is a general impa-
tience with the pace of the creative process, which
makes it difficult to give new ideas a fighting chance to
succeed. âThe problem in America is if you or your ven-
ture is not brilliant in the first 15 minutes, everyone
wants to throw it out.â To really try something new, she
says, you need three years: âThe first year to figure out
whatâs wrong, the second year to start to figure out how
to really do it, and the third year to really get it going,
really have a well-oiled machine.â Decision-makers with
non-profit creative groups noted that this time frame is
similar for their ventures as it is for small businesses.
Adding to the challenge is the fact that there often
seems to be an unintended disconnect between the
financial community and the creative community on
how to overcome this risk. Mary Howard, executive
director of NY Designs, a business center for designers
established in 2003 by the CUNY Economic
Development Corporation and LaGuardia Community
College, says âNew York has an ineffective capital mar-
ket for design. Here is this $5 billion industry concen-
trated here. Some of the most talented designers are
here, but no one has any money to run their businesses.
People are winning all of these awards for design and
there is no money.â
Part of the problem is that there is a lack of
financing models to help minimize the risk. Banks fre-
quently fail to understand that the typical financing
mechanism in fashion is for a designer to factor prod-
uctsâor pay for the cost of a sample runâup front.
This requires a different type of lending tool for the
designers to keep them from defaulting on their loan.
Corporate pressures of conglomeration in certain
creative industries also mean that a more modest short-
term payoff often takes precedent over long-term risk.
âConsolidation in the book business is not new, but it is
different now,â says Geoff Shandler, editor-in-chief at
Little Brown. His company was owned by Time, Inc. in
the 1950s, while RCA owned rival Random House. The
difference now, he argues, is that as these subsidiaries
have broadened to include other media businesses, âthe
expectations of what is considered profitable have
changed.â According to Shandler, these short-term pres-
sures have meant âyou do not take chances on authors
who may take time to be successful. Some very success-
ful literary authors, if they started now as opposed to
1963, would not make it. There is just not the time to let
the author grow. There is not time to take the risk.â
In addition to changing fundersâ and investorsâ
expectations about the time frame for success, industry
leaders like Mara Manus of the Public Theater suggest
that what the sector needs is not venture capital but
something more like âadventure capitalâ: a cross
between investment and philanthropy, somewhat like
charity raffle tickets.
The lack of investment readiness on the part of the
designers and other creative entrepreneurs themselves,
discussed further below, is also part of the problem.
This is certainly not to say that creative ventures
cannot become profitable businesses. But as we
described above, opportunities for innovation are also
essential to the cityâs creative ecology, and too much
pressure to succeed on businessâ terms could threaten
that delicate balance.
LACK OF BUSINESS SKILLS AND INFORMATION
Given the highly competitive market for creative
products and services, small businesses and aspiring
entrepreneurs need honed business skills to succeed. But
The fierce competition to be seen, heard and appreciated helps preserve the
high quality of the cityâs creative offeringsâbut it also drives down wages and
makes it extremely difficult, even for those with great talent but no
trust fund, to stay afloat long enough to find an audience.
22
despite an increased focus on the economic potential of
creative content, the cityâs creative workers frequently
lack even basic business skills, as well as information
about how to develop them. These individuals typically
go about learning to run a business the same way they
conduct their other activities: by trying to âfigure it outâ
using information gained through word of mouth, the
Internet, and whatever other resources they can scrape
up. Many spend a tremendous amount of time and ener-
gy on this kind of trial-and-error approachâand fre-
quently all they end up doing is reinventing the wheel.
Rachele Dorsinville, founder and executive director
of BAD (Bright Aspiring Designers) Association, Inc.,
says she started her organization to help fill the tremen-
dous need for business skills and information she saw
when she worked as an attorney for creative workers. âI
was representing independent contractors and realized
most desperately needed the basicsâemployer ID,
financials. I saw a lot of designers were opening them-
selves up to liability because they had no insurance.
Many of them were not even able to use the [technolo-
gy] that they needed to design. They thought that just
being a fabulous talent was supposed to be enough.â
Indeed, part of the problem is that many creative
workers are uncomfortable with or resistant to even
thinking or talking about their work as a business.
âWith rare exceptions, artists canât go out and raise
money for themselves,â says Meg Fagan, an oboist and
former development director for The Kitchen, a group
that supports the creative efforts of performing artists.
âThis is an intimate process and plays to insecurities to
describe who you even are, and what you can con-
tribute. I ran a workshop on fundraising for individual
artists and said âtell me about yourselfâ and only one in
20 could do it.â
Even those who overcome the psychological barri-
ers typically waste a tremendous amount of energy
casting about for basic information. And despite a vast
assortment of trade associations, educational institu-
tions and arts service organizations that exist to pro-
vide exactly this training, our research turned up
numerous accounts of budding creative entrepreneurs
spending late nights searching for answers on business
sites on the Internet, talking to friends in the busi-
nessâand making a lot of mistakes.
It also means the potential of losing viable busi-
nesses because the producers do not know how to take
their businesses to the next level. According to Mary
Howard of NY Designs, the lack of investment readi-
ness on the part of many creative entrepreneurs is a
serious barrier: âPeople show up here [NY Designs]
and they are âburnt outâ physically and mentally. A lot of
them come here and want to declare bankruptcy. And
these are successful businesses. Some of them have
grown 40 percent in a year. But they canât manage it.
They do not know how to get the investment they need
to grow and they want to quit entirely.â
The irony is that New York has a multitude of organ-
izations that provide technical assistance to entrepre-
neurs and small businesses. But evidently, many of these
business entities are not connecting to those attempting
to start firms in creative fields. Meanwhile, non-profits
that provide services to those in artistic fields are not
doing enough to partner with these business assistance
organizations or create their own programs.
Indeed, many creative businesses and individual
workers donât know what resources are available. âWe
have been around for twenty years and I still run into
people who should be working with us but donât know
anything about us,â says Steve Gross, co-director of The
Field, an arts service organization founded in 1985 to
assist artists in both creating new artwork and managing
the business of being an artist. âAnother problem is that
there is no central source to tap all of the various
resources available, and even if there was, many artists
and individual producers would want assurance that this
source could communicate how useful or appropriate a
given service might be for their needs.â
Also missing is a service that connects the business
needs of creative workers across both non-profit and
for-profit sides of the creative industries. Theodore
Berger of NYFA admits that NYFA Source, an online and
print service that provides one of the most comprehen-
sive resource listings for artists and arts organizations in
the nation, does not provide information for people in all
creative industries. âWe have an extensive information
service, but it is primarily non-profit resources. What we
donât have enough of is information about resources for
the for-profit side of these industries,â he says.
Hugo Barreca, board member of the cutting-edge
string quartet Ethel and former executive at Time, Inc.,
suggests that city government help centralize informa-
tion about what kind of business services are available
for people in various creative industries. Some kind of
central knowledge bank, he says, would âmake the
process much less of an ad-hoc, every-time-is-the-
first-time, experience.â This and other policies that
supported the fundamental structure of the lives of
What creative ventures need most, according to those who conceive and support them, is
the one thing the business world wonât give them: a chance to fail.
23
artists would pay big dividends, he believes, helping to
draw talent to the city, stabilize the creative economy
and the lives of artists and even relieve pressure on the
health care system.
Another solution would be for arts organizations to
create partnerships and other connections with business
assistance organizations, educational institutions and the
business world. Some of the cityâs educational institu-
tions are beginning to respond to this need: the Fashion
Institute of Technology recently added a new component
to its course offerings which will train top fashion
designers in new technologies, financing and other skills
to keep their businesses thriving in an increasingly com-
petitive market. But much more can be done.
WORK SUPPORTS AND ECONOMIC INSECURITY
In contrast with other fields that follow a more tra-
ditional employment and business model, work in the
creative industries is heavily project-oriented and in
some sense, almost always âtemporary.â Freelance
workers and the self-employed are far more prevalent
as a result, and much of the work is done by small com-
panies and non-profits that rarely offer benefitsâlike
health insurance, retirement accounts or pension
plansâthat similarly skilled workers in other profes-
sions would take for granted. Other needs more specif-
ic to the sector, such as access to ongoing professional
or technical training and intellectual property protec-
tions, are almost as likely to go unmet. While the unions
and other organizations such as the Freelancers Union
provide some of these supports for workers and help
arts organizations and small firms access better servic-
es and benefits for their employees, the lack of health
insurance in particular has many creative workers liv-
ing in fear that one sustained illness or fluke injury will
lead to financial ruin.
Creative workers who lack health insurance are living in fear that one sustained
illness or fluke injury might lead to financial ruin.
Authors 67.9%
57.9%
10.0%
Artists & related workers
53.8%
47.6%
6.3%
Photographers 52.5%
41.4%
11.1%
Musicians & singers
38.6%
26.4%
12.2%
Announcers 34.4%
23.2%
11.2%
Producers & directors
32.8%
28.5%
4.3%
Designers 31.8%
25.0%
6.8%
Agents 27.0%
22.9%
4.1%
Film and video editors
& operators
23.0%
15.0%
8.1%
Architects 21.8%
17.5%
4.3%
Dancers
& choreographers
18.1%
18.1%
0.0%
Actors 17.4%
15.5%
1.9%
Editors 12.9%
9.4%
3.5%
Broadcasting
technicians 9.3%
6.3%
2.9%
Reporters 6.3%
3.7%
2.6%
SOURCE: Occupational Employment Statistics, Bureau of Labor Statistics, 2002. (Note: Rows that do not add up are a result of rounding.)
Table 5: SELF-EMPLOYMENT LEVELS FOR CREATIVE WORKERS IN THE U.S.
Nationally, nearly 68 percent of authors and more than 50 percent of both artists and photographers are self-employed.
Self-employed workers,
all jobs
Self-employed workers,
primary job
Self-employed workers,
secondary job
Occupations
24
Says photographer Eric White, who is not insured: âI
think about all the time. I think a lot of people think about
it all the time. Especially, living in New York, one false step,
you step in front of a cab and you have huge problems.â
Because many uninsured creative workers earn
relatively low wages or have unstable incomes, they
frequently cannot afford private health care, and rely
on public clinics. Many more simply forgo care until
they need to go to a hospital emergency room.
According to a 2004 survey of over 4,000 independent
workers in New York City conducted by Working
Today, a national non-profit organization that advo-
cates on behalf of freelance workers, 84 percent of
freelancers cannot afford health care. Roughly 13 per-
cent of those surveyed worked in arts and culture. Of
those, more than eight in ten said they could not
afford health insurance.
Small business owners and non-profit leaders
alike feel these pressures as well, in some cases even
changing their business model as a result. Press
agent Bruce Cohen says: âI used to employ a staff,
and now I use only freelancers instead of employees
because of the health care bureaucracy. I used to
spend a third of my day dealing with personnel mat-
ters. Now I farm out editing and marketing and even
phone work, and let everyone else deal with health
care.â As head of IATSE Local 18032, the Association
of Theatrical Press Agents and Managers, Cohen saw
half the organizationâs time go toward dealing with
issues of health care costs.
CHANGES IN TECHNOLOGY
Fast-moving technological changes that have
brought great benefit to consumers, like the introduc-
tion of the iPod and desktop movie editing, are rapidly
transforming a number of creative industries. While
these technological innovations have created opportu-
nities for small firms to compete with larger entities,
they also present unique challenges for many of New
Yorkâs creative companies.
In fact, advances in digital technology have
already significantly altered the way in which film is
produced. The new film technology is relatively
small, inexpensive, easy to operate and requires
fewer camera technicians and support crew. This is
good news for independent filmmakers trying to
make art with limited time and resources, but this
revolution is beginning to have a major impact on
filmmaking and the extensive and skilled workforce
infrastructure that supported it.
Similarly, the music recording industry is currently
facing changes akin to the desktop publishing revolu-
tion of past years. ââDesktop audioâ has really hurt com-
mercial studios as it has evolved to offer higher audio
resolution, track count and additional features once
found only in the professional studio,â says Christopher
Walsh, a writer for Billboard magazine. âCommercial
studios use this workstation equipmentâŚbut so do pro-
ducers and engineers in their homes and, increasingly,
purpose-built home studios. That has taken so much
money out of the commercial studio market. The entire
overdub process of an albumâs production can be done
outside a professional studio. And it largely is.â
Seeking to adapt, many studios have diversified
their services. Some have even become recording
schools, teaching desktop audio production. Many have
started production companies to entice unsigned
artists, hoping for back-end profits if the artist's
recordings lead to a record contract or otherwise pro-
duce revenue. And many studios have dramatically
reduced their rates, especially in traditional downtime
periods, allowing artists on limited budgets an opportu-
nity once out of their reach.
âSome studio owners reason that an occupied
room generating some revenue is better than an empty
one generating none; others feel that once you start
cutting rates, you may as well close, because there's no
bottom,â says Walsh.
An additional wrinkle is that the advance of new
technologies has generated a fight for the ownership
of intellectual property. This has put tremendous pres-
sure on both large multi-media enterprises, which are
consolidating rapidly in order to own the means of dis-
tributing these new technological forms, and on small
creative businesses and the independent creators
responsible for generating this new content.
Currently, there is a lack of visible, accessible,
affordable training opportunities geared toward help-
ing those in the creative fields adapt their products and
skills to changes in the marketplace. The development
of such opportunitiesâwhether by non-profits in the
creative fields or by local governmentâcould help
ensure that New York keeps its edge in the global cre-
ative economy.
â
A 2004 survey of independent workers in New York City by the non-profit advocacy
group Working Today found that 84 percent of freelancers, including more than eight in
ten arts and culture workers, could not afford health insurance.
A
25
LEARNING FROM LONDON
As New York takes on the challenges facing its creative sector, industry leaders here can look to London and other UK
cities for some useful models.
AS THIS REPORT HAS DETAILED, CREATIVE STAKEHOLDERS
in New York City face a fairly daunting set of challenges
to maintain Gothamâs current dominant position in the
creative sector. But these challenges are not unique to
New York.
Consider London, the one city in the world where
more people work in creative industries than New York.
The similarities are unmistakable: as in New York, space in
London is limited, costs are high and competition is fierce.
And like New York, London has a dense network of gov-
ernmental, educational and private organizations focused
on serving the creative industries, but this network has
traditionally been rather fragmented and duplicative.
But where London, and the United Kingdom as a
whole, is arguably ahead of their American cousins, is
that government is actively crafting tools to support and
grow these industries. Since 1997, the UK has made its
creative sectors a major focus of economic planning,
with particular emphasis on supporting its workforce
and entrepreneurs to spur future economic growth.
The Center recently visited London and several
other cities across the UK to see what is being done
there to encourage the growth of creative industries and
better support the creative workforce. By the time we
returned to the five boroughs, it was clear that New York
could learn a great deal from its rival across the pond.
COORDINATION
Creative London
Aligning and rationalizing the resources available to
support creative work is no easy task. But in London, for
the first time, all of the highest-level creative stakeholders
in the cityâarts, business, higher education and govern-
mentâhave begun to collaborate around a common
mission to support creative industries. The field is being
assessed and assisted as a whole, not in distinct parts.
The coordinated effort began in 2003, when
London Mayor Ken Livingstone set up a commission to
undertake a major assessment of the creative indus-
tries in London. Spearheaded by the London
Development Agency (LDA), the equivalent of New
York Cityâs Economic Development Corporation, the
commission brought together business executives from
creative industries, government officials and leaders of
arts and cultural organizations to identify the econom-
ic potential of the cityâs creative sector, as well as the
major barriers that might impede its future growth.
âAs an economic development agency, we are saying
this is a sector we are fully backing,â Graham Hitchen,
head of the LDAâs Creative London initiative. âIn our
review, we found it has a huge and major growth poten-
tial. For example, one in five new jobs created each year
in London are in the creative industries. So in 2003, we
started a commission to see what we should do about
supporting the creative industries at the LDA. We did a
lot of investigation: site visits, open forums, research. We
focused on the barriers to growth.â
LDAâs research yielded two major findings. First,
the same entrepreneurial spirit that makes the creative
sector so dynamic would have to inform the collabora-
tion. And secondly, the coordination and buy-in among
other government agencies would be critical to the suc-
cess of these programs.
The most important result of the commissionâs work
to date was the creation, in 2004, of Creative London, a
strategic group administered by LDA, and run as a public-
private partnership that is advised by executives of major
creative companies, leaders of arts organizations and gov-
ernment officials to promote, support and grow Londonâs
vast creative sector. The goal of Creative London is to
tackle the multiplicity of barriers facing the creative sec-
tor, from investment and financing to real-estate and tal-
ent development. Since its inception, Creative London has
developed a series of concrete programs including financ-
ing and investment, talent development, real estate and
promotionâperennial needs of the creative sector. Most
notably, the LDA is supporting the development of ten
âcreative hubsââlocally-based partnerships that lead the
creative industries agenda by pulling together communi-
ty and cultural groups with government, education and
real-estate partners, and driving forward a long-term pro-
gram of investment and growth.
The London initiative is already showing promise,
and some in that cityâs creative sector say it is because
the LDA understands and appreciates how employment
is different within the sector, compared to most indus-
tries. âWhat the LDA and Creative London finally got
their head around was the definition of a job,â says Harry
26
Leckstein, managing director of Freeport Records and
chairman of the London Urban Collective, an organiza-
tion that trains youth in the multiple skills required for
entry into the music industry. âThey accepted that work
happens differently in the creative arts. In music, televi-
sion, film, media, these are all short-term jobs. It used to
be that they defined a job as a permanent position with
a company. The acknowledgement of these project-
based jobs where you move from one project to another,
maybe in the same company, maybe not, has led to a
whole new way of the government being able to provide
training, infrastructure and funding for projects.â
MARKET-MAKING
Creative Industries Development
Services, Manchester
As noted earlier in this report, accessing markets is
one of the most critical and difficult challenges facing any
creative business. In the UK, the Creative Industries
Development Service (CIDS), a new organization based in
the old industrial city of Manchester, has taken on this
challenge by finding ways to expose artists and arts-based
businesses to new markets, both locally and abroad.
Formed by Manchesterâs City Council in 1999,
CIDS was developed to meet the needs of the creative
industries. CIDS provides general business assistance
as well, but their core focus is to bring art to new and
expanded markets.
CIDS provides trade development resources such
as research and strategic planning that target sectors
and key markets, building capacity through information
and training and helping companies to access trade
events. Perhaps most importantly, CIDS has developed a
series of trade shows and travel opportunities to market
creative companies both within the UK and abroad.
In many cases, businesses in the creative industries
do not have resources to explore international opportu-
nities and might not know about the sources of funding
available. CIDS actively works to open up new markets
for firms in creative industries. âWe actively go out and
try and form trade association-like entities,â explains
CIDS executive director Lyn Barbour. âThis looks differ-
ent in each area because we are driven by the sub-sec-
tor and what their needs are. Often there are projects
like joint marketing or trade shows to New York City.â
The Transatlantic Express, a trade mission to NYC,
is one of two recent trade tours coordinated by CIDS. In
the fall of 2003, CIDS organized a trade mission of a
group of Manchester-based fashion designers, musi-
cians and other artists to New York to connect them
with New York-based venues and producers in order to
foster new market opportunities for their creative
enterprises. CIDS worked with the Manchester Music
Company, a firm that advocates for the creative sector, to
produce a CD of Manchesterâs emerging musicians.
CIDS then arranged for these musicians to perform at
two top music festivals in the U.S., CMJ Music Marathon
in New York and South by Southwest in Austin, Texas.
CIDS stands out for its broad focus: unlike most
groups of this kind, they are not limited to one creative
industry. They are motivated to work with any viable sec-
tor in Manchester and tailor the exact business assistance
needed to elevate the work to a larger, global market.
WORK SPACE
The Round Foundry Media Centre, Leeds
London and other major UK cities rival even New
York for off-the-charts real-estate prices. Addressing
the space issue has become one of the top priorities for
government and creative developers.
One solution to the space issue can be to place sim-
ilar companies under the same roof and support their
growth through a mix of services and shared resources.
In Leeds, the Round Foundry Media Centre, developed
and run by the Media Centre Network, a non-profit
management company, is home to an array of small
creative companies including IT, computer animation,
new media trade association and television. The
Centre, established with government support as a flag-
ship project of Yorkshire Forward, the local Regional
Development Agency, with support from the City
Council, provides shared office space and administra-
tive functions, flexible lease terms, as well as a host of
business training for the areaâs creative entrepreneurs.
âA lot of what attracts the businesses is being all in
the same place. They feed off of that,â says operations
manager Cherry Salt. âSome people have false perception
that they will be competitive, but, quite the contrary, they
are here to be near one another. The Media Centre facili-
tates the networkingâfor example, they set up a four-digit
number for them to call one another so that calling anoth-
er company in the building is like an internal call.â
The combination of services is meant to help these
companies thrive and grow stable enough to move out
into the wider marketplace; the expectation is that ten-
ants wonât stay forever. âWe want these companies to
grow and move out. This is everything that weâre
about,â says Salt. âWe provide all of this but we are very
careful not to push it. Itâs available and if people donât
want it, thatâs fine. We are not here to nanny anyone
and that is the last thing these companies want.â
Proving that there is pent-up demand for the Media
Centreâs cluster model, companies from other sectors,
including a debt collection agency and a law firm, are
constantly trying to parlay their work into a creative
enterprise in order to be housed at the Round Foundry.
â
27
RECOMMENDATIONS
This report details the tremendous importance and daunting complexity of New York City's creative sector. Just as the
field boasts unmatched assets, it also faces formidable challenges that threaten the city's current pre-eminence. To meet
these challenges will require a much greater commitment to organization and collaboration between different actors
than has ever previously been the case, and as in London, it will likely fall to the public sector to take a lead role. But
while government, with its resources and influence, is best positioned to play that part, and can provide the initial
impetus to convene the sectorâs constituencies, the public sector cannot sustain any effort to which the other actorsâ
including creative businesses, workers and support institutionsâare less than fully committed. Without this sustained
commitment from all involved parties, any progress on the thorny issues we discuss below, from the cost of work space
to ensuring health care for creative workers, will remain piecemeal and precarious at best.
TREAT NEW YORKâS CREATIVE CORE AS A SECTOR.
New Yorkâs creative economy spans a number of differ-
ent industries and includes everyone from freelancers
and sole proprietors to small non-profits and multina-
tional corporations. Traditionally, the sector has broken
down along lines of size, specialty and purpose (for-prof-
it vs. non-profit); different creative groups have been
more likely to competeâfor funding, audience and
favorable treatment from governmentâthan to cooper-
ate. Undoubtedly, the needs of a non-profit dance group
arenât always the same as a large publishing firm, and
the primary obstacles facing an up-and-coming fashion
designer are often very different from the hurdles
encountered by a film production company.Yet, the indi-
viduals, firms and non-profits working in the cityâs cre-
ative industriesâfrom film editors and music producers
to graphic artists and publishing companiesâshare
many common traits, challenges and opportunities. To
exploit the opportunities and address the challenges,
non-profit arts organizations, creative businesses, trade
associations and local government officials should begin
to recognize the commonalities within the for-profit and
non-profit creative industries and design strategies
around supporting this remarkable creative core.
CREATE A CENTRALIZED COORDINATING BODY
MODELED AFTER CREATIVE LONDON.
Leaders in New Yorkâs non-profit and for-profit creative
communities should take the lead in creating a central-
izing entity that would bring together the disparate
stakeholders within New Yorkâs creative economy and
advocate on behalf of the sectorâs shared needs. Such an
entity should be modeled on Creative London and would
include high-level leaders from creative industries and
representatives from trade associations, unions and arts
service organizations that provide services to the cre-
ative core; government, philanthropic, educational and
financial communities; and leaders from the real estate,
economic and workforce development fields.
This coordinating body would act as a sector asso-
ciation to strategize around supporting and growing
the cityâs vast creative sector, similar to other city-based
industry associations in fields like finance and infor-
mation technology. Initial activities could include creat-
ing a unified voice for the creative core and developing
policies that begin to address the issues and recom-
mendations addressed in this report as well as other
needs identified by the sector. The council would also
be responsible for developing a research program to
further track the trends and opportunities stemming
from the creative sector.
ESTABLISH AN INDUSTRY DESK FOR CREATIVE INDUSTRIES
AT THE NYC ECONOMIC DEVELOPMENT CORPORATION.
City government currently supports the creative core
primarily through the Department of Cultural Affairsâ
which largely works with non-profit cultural institu-
tions and arts organizationsâand the Mayorâs Office of
Film, Theatre and Broadcasting. While these agencies
have done good work, they were never charged with
supporting large pockets of the creative core; partially
as a result of this oversight, these fields arenât current-
ly a meaningful part of the cityâs economic develop-
ment strategy. The cityâs Economic Development
Though the needs of a non-profit dance group arenât always the same as a
large publishing firm, the individuals, firms and non-profits working in the cityâs
creative industries share many common traits, challenges and opportunities.
28
Corporation (EDC) ought to play a larger role in sup-
porting this sizable and growing part of the economy. It
could start by developing an industry desk that sup-
ports the cityâs creative core. (EDC already has industry
desks designed to support a number of key sectors,
including life sciences; financial services; professional
services; media, technology and telecommunications;
airlines; and consumer products.)
BEGIN TO ADDRESS AFFORDABILITY ISSUES FACING
INDIVIDUAL ARTISTS AND CREATIVE ENTERPRISES.
As this report has detailed, the lack of affordable space
to live and work is the single largest challenge facing
New Yorkâs creative core. With so many other residents
and businesses struggling to afford the cost of real estate
in New York, itâs neither practical nor politically feasible
to create real-estate incentives that single out artists and
creative businesses. Yet there are things city officials can
begin to do in partnership with philanthropic founda-
tions, businesses and real-estate developers. One idea is
for policymakers to push for new cluster buildings for
arts groups and creative businesses, possibly modeled
after public/private initiatives by the Alliance of
Resident Theatres/New York and the Greenpoint
Manufacturing Design Center. Another suggestion is
for the city to encourage real-estate developers, uni-
versities and large cultural institutions to include space
for artists or creative firms in their new developments.
MORE FLEXIBLE SUPPORT FROM THE PHILANTHROPIC
COMMUNITY.
Philanthropic foundations and private donors already
provide invaluable support to New Yorkâs arts organi-
zations and cultural institutions. Yet, some of these phi-
lanthropists could further leverage their giving by
being more flexible in how they support creative
organizations. Specifically, instead of providing funds
that are highly restricted to specific projects, the phil-
anthropic community should allow for more general
operating support and planning grants. Doing so would
go a long way toward stabilizing many non-profit
groups, thereby allowing them to focus on their core
mission of creating art, cultural ideas and content. In
addition, funders should consider making longer-term
commitments that recognize a truth too rarely
acknowledged in the creative world: the time it takes to
develop a new product is often longer than a typical
one-year funding cycle.
EXPAND MARKET ACCESS FOR LOCALLY-MADE
CREATIVE PRODUCTS.
While New York has no shortage of locally-based cre-
ative talent, many creative individuals and enterprises
need help with marketing and getting access to a larg-
er audience. Non-profit arts organizations and trade
associations should work with city officials to enhance
promotion and marketing of creative businesses, which
all too often donât have the resources to meet the costs
of getting their product to a wider marketplace. Specific
activities could include:
⢠Expansion of the âMade in New Yorkâ trademark
beyond films that are shot in the city to other
locally-developed and produced creative goods.
⢠Continued support, from foundations and city offi-
cials, for âmarket-makingâ initiatives like NY
Creates, a project that serves the marketing needs
of the cityâs vast crafts and folk artisan community.
HELP CREATIVE INDIVIDUALS AND ENTERPRISES GET
ACCESS TO BUSINESS ASSISTANCE SERVICES.
Arts service organizations should take the lead in cre-
ating better linkages between the many entitiesâ
including government, small business assistance
organizations, higher education, unions and trade asso-
ciationsâthat provide entrepreneurial assistance to
creative businesses and individuals. While the city has
a large number of non-profit arts service organizations
that offer general business development to artists and
arts organizations, these entities are rarely connected
to the vast array of services available to entrepreneurs
and small businesses provided by the city and other
economic development organizations; their assets
remain under-utilized.
IMPROVE ACCESS TO HEALTH INSURANCE AND
OTHER WORK SUPPORTS FOR CREATIVE WORKERS
AND ENTERPRISES.
As this report has detailed, there is a great need for
strategies that address the woeful lack of health insur-
ance facing creative workers and the businesses that
employ them. Non-profits, unions and industry associ-
ations should look to expand efforts to pool freelancers
into larger groups that could purchase insurance at
more affordable rates.
BEGIN TO ADDRESS THE CREATIVE COREâS WORKFORCE
DEVELOPMENT NEEDS.
City leaders and industry stakeholders share a strong
interest in developing talented and skilled workers and
should look to better align workforce organizations,
industry leaders, trade associations and unions to coor-
dinate the skills development needed for creative
industries. These entities should also collaborate with
the cityâs network of workforce training providers and
educational institutions to develop programs to meet
these multiple needs.
â
29
TECHNICAL APPENDIX
NOTES ON METHODOLOGY
Unlike most previous studies of New York Cityâs creative industries, we have attempted to view the sector
through an economic development lens, counting enterprises and workers and focusing on the scope of the creative
industries. The approach looks solely at the direct employment associated within the cityâs creative activity, rather
than attempting to capture all of the indirect economic activity connected to it, as is the practice when trying to meas-
ure the economic impact of a specific event or investment.
Both this conceptual approach and many of the specific methodological decisions detailed below were based on
the pioneering research of Mt. Auburn Associates, who conducted similar assessments of creative sector economic
activity in New England in June 2000 and in Louisiana in August 2005. Their approach to analyzing the creative
sector conforms to the methods used to analyze other economic sectors such as life sciences, manufacturing or
natural-resource-based industries.
One important way that this study differs from traditional arts-related economic impact studies is its inclusion
of both non-profit and for-profit enterprises within the creative sector. Our contention is that these enterprises,
despite their tax status, have the same underlying goal: to generate content, as both goods and services, that trans-
mits symbolic and cultural meaning to a marketplace, whether an audience in a theater or a group of high school
boys waiting for the next video game. Another major distinction is the inclusion of sole proprietorships, which are
particularly important in the creative sector. Studies which do not include the number of individuals who earn all,
or a substantial portion, of their income through self-employment would seriously underestimate the relative eco-
nomic importance of the creative sector.
Our first task was defining what and who should be included in New Yorkâs creative core. The second, more dif-
ficult assignment was to measure it.
One of the key components of the Mt. Auburn approach is that every region has a distinct creative economy and
that a definition used in New England would not necessarily be relevant to New York City. The Center for an Urban
Future, Mt. Auburn Associates and an advisory board of creative sector leaders helped us come up with a definition
of the âcreative coreâ that comprises nine industries:
⢠Advertising
⢠Film and Video
⢠Broadcasting
⢠Publishing
⢠Architecture
⢠Design
⢠Music
⢠Visual Arts
⢠Performing Arts
The first step in measuring the creative core was to identify the number of enterprises involved in these creative
core industries and the number of individuals who make all or part of their living through employment in a non-
profit or for-profit enterprise, or through self employment.
The U.S. Censusâ County Business Patterns includes information on employment for enterprises with wage
employees. The 2002 version, the most recent available, indicates 198,627 workers in the city employed by firms with-
in the nine âcreative coreâ industries. A separate data set tracking ânon-employersâ indicated an additional 79,761
freelancers and sole proprietors within the core, for a total of 278,388. (See Table 3, page 9 for the breakdown by
creative industry.)
30
This count is extremely conservative for three major reasons:
1) We focused primarily on those enterprises involved in the creation or production of creative content. While
we included some activities involved in the distribution of creative content, we only included these activities
if the distribution-related activity also involved production or was a core activity in terms of the market in
New York. For example, media (a distribution channel), art galleries and museums were included in the def-
inition of the core. Movie theaters, CD stores and book stores were not.
2) Our count does not include many of the suppliers to the creative core. For example, art supply stores, legal
firms specializing in entertainment and other similar firms are clearly part of the broader âcreative economyâ
in New York City. However, they were not considered part of the creative core, under the definition set forth
in this report.
3) There is a significant amount of âembeddedâ activity within the creative sector which is very difficult to quan-
tify. The best examples of embedded activities would be public libraries (which are important distribution
channels for creative content, as well as important venues for creative work) and are considered part of local
government employment. Similarly, jobs in museums and performance venues owned and operated by gov-
ernment or colleges and universities are classified under the economic code of their parent organization.
Finally, many âcraftsâ-related businesses are included in manufacturing under the current economic codes.
Thus, an artisan furniture maker would be included under the economic code for furniture manufacturer. It
was impossible to disaggregate within manufacturing those enterprises that were more design-intensive.
While it was not possible to capture all of the embedded activities, the methodology tried to make some estimate
of creative workers employed in industries outside of the âcreative core.â Perhaps the best example is fashion. We
did not want to count all 30,000 apparel jobs in New York City within the creative workforce, but itâs clear that there
is a âcreativeâ element to some number of these positions. Fashion designers working in manufacturing all merit
inclusion within the creative workforce; the question was how to come up with an estimate of their numbers in New
York City.
We used national estimates of the percentage within each creative occupation that were neither self-employed
nor working within the creative sector. Then we applied those percentages to the number of individuals in that cre-
ative occupation in NYC. For example, in the fashion industry, we found that there were 4,080 fashion designers
working in the city in 2000. Of these, 22 percent were working in apparel manufacturing, 30 percent in apparel
wholesaling and about 6 percent in apparel retail. Some additional 6 percent work in other miscellaneous industries
like government or education. We took this percentage (64 percent) and applied it to the 4,080 fashion designers to
come up with another 2,600 creative jobs.
Applying this process to the numerous creative workers employed in non-creative industries as indicated in
Table 4 (see page 15), we identified an additional 30,754 creative workers in the city. As Table 1 shows (see page 6),
adding these three figures yields the 309,142 total for New York's creative workforce.
The U.S. Censusâ County Business Patterns (2002) has information on employment for enterprises with wage
employees. This is the most recent data set that has detailed information on employment at the level of enterprises.
The U.S. Censusâ data on âNon-employersâ supplements the enterprise employment data. This data included
individuals who file returns to the IRS that indicate that they earn income from a sole proprietorship, an enterprise
whose only employee is the owner.
A third set of data, the 2000 Equal Employment Opportunity (EEO) Special Tabulation of the 2000 U.S. Census
was used to complete the measure of the creative workforce by comparing the other two data sets against the num-
ber of individuals living in New York City who reported working in âcreativeâ occupations.
SOURCES
31
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ADDITIONAL SOURCES AND RESOURCES
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