0.2.0 Progress (Last edit: 18 Sept)

Wed, September 10 2008 - 1:57 PM
by: Miah

Okay, so, you guys are probably wondering where 0.1.3 is.

Well, it's not coming. That's the short of it. The long of it is as follows:

0.2.0 is in development due to the introduction of a storyline. It's not *the* storyline, I require a lot more system to get that going, but it's a line, and not just some special missions (though to get to the point that the storyline starts, that will take some doing I suspect).

There's a lot I'm working on here. Much of it is unfinished. Some of it I cannot even recall if it was in 0.1.2 already. So here goes.

DENIAL:

Remember this? Worthless little thing, wasn't it? Well, less the case now. It won't reset your clients automatically anymore, meaning you can use it again and again. This is useful for taking down those pesky gateway systems for a short time when you're planning to steal something.

EMAIL INTERFACE:


I kept saying I would make it easier and clear to read and delete your mail, and here's my first shot at it. Missions will still show where they did before, but emails are now in a "folder."

Like the IRC Interface, the inbox will glow yellow when there's something new, as shown. Opening the mailbox resets the glow, closing or deleting an email while viewing it returns you to the inbox, and emails are sorted newest first.

It's not a lot but there were a TON of requests for it.

ADMIN INTERFACE:



Yay for greater control of your stuff. The tradeoff? I added another limit. You now need to manage your RAM, which I think only makes sense. You shouldn't be able to run every HUD on a basic setup.

Every program takes a certain amount of RAM to run, usually half its disk space. HUD upgrades cost one Gq each just to HAVE and more if you want them active, too. This added cost is anywhere from 2 Gq (e.g. IRC Client) to 9 Gq (e.g. the C++ compiler I will discuss later) System enhancements are a bit nicer. They take space when being used, but you can also deactivate them temporarily with zero RAM loss. Presently, nothing will be taking RAM in the area of Security or Counter Measures. These are placeholders.

As for the gateway management, this is where those Aux Gateways come into play. You can set up a machine to be a file server (say you want to store all those voice prints) or a powerhouse (run that 16-processor computer for your decypher, for example)

There are, of course, limitations. You cannot run a program from an aux gateway (but you can run a program *on* it, e.g. defrag) and you cannot pipe your connection from one either. I may change that later, I'm not sure. Point is, if you're caught, it's still curtains for you.

NEED TO DO:
CPU Management
Allow player to upgrade aux gateway hardware
Status screen for aux gateways

IRC CLIENT

Small change here. If you get messages, it'll alert you. Yellow for channel message, red for your name mentions, white for a privmsg. That's about it.

C++ CLIENT


The C++ Client returns, but prettier than before, and more user friendly. I will be adding in a console to it, but you can now use built-in tools to just click whatever it is you want to build. Not a lot to say here yet. I'm working on it.

TO DO:
buildlib
compiler
dep
linker
patcher
console
file generation and placement
versioning system
etc.

SAVANT CYPHER:






I threatened this one, and now I'm doing it. I'm not revealing a thing about it; it's a security system, and you need to figure it out.

TO DO:
User input logic
Relocker (may or may not do)
Make the input section less.... hideous

 

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