Super Mario RPG [SNES - Beta / Unused Characters]

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by Unseen64staff In: NINTENDO|snes

14 Apr 2008

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Looking into the coding of Super Mario RPG: Legend of the Seven Stars reveals several unused enemies (most of which seem to be unused sub-species), including a notorious one known as the Drill Bit. In fact, Drill Bit appears in the game, but does not fight in any battle like a normal enemy.

Material from an early Nintendo Power shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Toad with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius’s island at Tadpole Pond would be closer and therefore accessed differently. A fishin’ variety of Lakitu would be a helper in Booster’s Tower, which possessed Magikoopa door guards. (It is notable that no fightable Magikoopas other than the red one thought to be Kamek would appear in the final game.) Mario would also encounter Bowser at an unknown time in Bowser’s Keep, and would be pitted against two Shy Aways during this scene. Other material shows that Booster’s Tower would also feature Boos, Dry Bones, and less organized pictures.Nimbus Castle would have a longer walkway and more plants.

Images:

A beta version of Super Mario RPG was also seen at a 1995 V-Jump Festival, which also focused on the game’s programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game’s release.

The presentation of this beta showed that Nimbus Land (which was seen in entirety, even including the Nintendo Power beta Nimbus Castle, at the presentation’s opening) would have differently styled doorways, being simple open holes labeled with a word seeming to be “HOLLOW” or “HOLLOH” rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored Magikoopa attacking and showed Mario running through Mushroom Way (or perhaps Bandit’s Way, as a K-9 was visible) and being chased by several Buzzers, indicating that they would indeed be found en masse in that area in the beta Super Mario RPG: Legend of the Seven Stars.

The presentation also briefly showed a beta Yo’ster Isle, which was much larger and oddly seemed to feature no racetrack. The beta version seen in the presentation also gave Moleville a cloud-filled foreground and removed the blue static seen in the Factory’s foreground. The majority of Nimbus Castle’s interior seen in this beta would appear to simply be more green than that of the final version, although the room where Dodo cleaned Valentina’s statues was depicted as different shades of pink (or perhaps red with pink walls), looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version.

Melody Bay’s composition area also seemed to be longer, and Mario’s Pad was depicted as much larger, and Mario’s house itself even changed in appearance– Much like it was in the final version of Super Mario RPG’s intro, the V-Jump beta depicted Mario’s in-game house as being labeled “Pipe House”. A Treasure Box was also seen in the beta Mario’s Pad; upon being hit by Mario, this box produced a green, 1-Up Mushroom-like mushroom that in itself was not present in the final game. A pair of Terrapins were also seen guarding an exit from Mario’s Pad in this beta.

Lastly, the beta even featured three unused battlegrounds, one of which was a dark, musty castle similar in appearance to Belome Temple, A underwater Battle Stage (which appeared to be from in the Sea Area), the other being a star-labeled circle that may have been a simple testing area.Source

Two unused cutscenes regarding a distressed Princess Peach on the balcony of Booster’s Tower were left in the game’s coding, but did not make the final cut. Interestingly, both were very similar to (but longer than) scenes in the final game.

A translation of the original V-Jump 1995 presentation of Super Mario RPG can be found at Glitter Berri’s website!

Finally, Luigi was believed to be in, as he appeared in a screenshot.

Info from Mariowiki & www.smrpgsecrets.tripod.com

Videos:

Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).

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19 Responses to Super Mario RPG [SNES - Beta / Unused Characters]

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person

May 17th, 2009 at 12:21 am

Hey could someone rip/make those Mario beta sprites?

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Anon BSSM Fan

June 22nd, 2009 at 7:33 pm

Where’s the Super Mario RPG Beta Rom? Where can you find it? I’m not going to rant about this Beta SMRPG Rom. How can you find it?

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Anon BSSM Fan

June 24th, 2009 at 4:23 am

I got it! since I found the greek Sailor Moon website called Wings of Destiny which the url is wingsofdestiny.net46.net, and the forum itself was wingsofdestiny.forumotion.net, I have used the Lazy Shell the Super Mario RPG editor. I’m going to make some beta maps, including Beta Mario’s Pad, Beta Booster Tower, Beta Mushroom Kingdom and Beta Booster Pass. The SMRPG hack based on the WoD Sailor Moon site, whose owned by King Syaoran and Queen Nehelenia, is in progress. feel free to post a comment about finding the Beta SMRPG rom.

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monokoma

June 24th, 2009 at 12:49 pm

Hi Anon BSSM Fan! If you send me a little article (@ info@unseen64.net ) with some screenshots from your SMRPG beta hack i’ll be happy to post it in the archive! :)

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Anon BSSM Fan

June 25th, 2009 at 9:06 pm

Hello. I’m Anon BSSM Fan. Where can you download the SMRPG Beta rom? On one hand, I found it a month ago. but on the other hand, I have just got rick rolled! In case I was making the Beta Booster Tower, Beta Booster Pass, and Beta Bandit’s Way, I have two greek translated Sailor Venus attacks just for you. all I can say about downloading the Beta SMRPG rom is “Afroditi! Alisida Agapis!”(Venus Love Me Chain) and “Misofegkaro, Empros!”(Crescent Beam) feel free to see the SMRPG beta shots and the SMRPG Beta research is still continues.

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Anon BSSM Fan

June 25th, 2009 at 11:18 pm

Recently, I made a Beta Toadstool’s Room and Beta Mushroom Kingdom outside. If I see more beta maps in the magazine, I’ll be making them with Lazy Shell the Super Mario RPG Editor. Oh, and one more thing. Please, can I download a SMRPG Beta rom? You know what I say, Dynami tis Aphroditis, Metamorphose Me!

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Anon BSSM Fan

June 25th, 2009 at 11:23 pm

I’ll make Beta Mario sprites and of course the Beta Nimbus Interior. Where can you download the SMRPG Beta rom? If there is a sign of a Beta Yo’ster Isle, I’ll make one this time. And you know what I say again, Dynami tis Aphroditis, Metamorphose Me!

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monokoma

June 26th, 2009 at 1:18 pm

I dont think that there are any SMRPG beta roms available yet

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Anon BSSM Fan

June 29th, 2009 at 2:48 pm

Hey guys! IPEROHOS KI AGGELISMOS, TRISAMIDIIIIIISSSSS!!!!! …No. that’s not it. Where can you download the SMRPG Beta rom? If not, then allow me to repeat myself yet again. IPEROHOS KI AGGELISMOS, TRISAMIDIIIIIISSSSS!!!!!(AKA Moon Gorgeous Meditation, but Iperohos ki Aggelismos, Trisamidis is much better)

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Anon BSSM Fan

July 4th, 2009 at 12:17 am

I appeared today to have a summer vacation. I have decided to make that Beta version of Melody Bay. Melody Bay’s composition area also seemed to be longer, and I was making the Nimbus interior in the beta, which was simply more green than green and turquoise in the final version. So, Where can you download the SMRPG Beta Rom? If you download the SMRPG Beta Rom, let me know. also, I’ve found the image of those ruby slippers which was the sparkling red high heel shoes straight from The Wizard of OZ movie released in 1939. Happy Summer Vacation everyone! Do the Mario!

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Anon BSSM Fan

July 6th, 2009 at 4:16 am

It’s July now. I failed to realize there is no Smithy battlefield from the Beta SMRPG. I was going to make that testing stage, but then again, it’s a Bowyer’s Pad. Where can you download that Beta SMRPG Rom? If not, then I’ve found these ruby slippers images again. Good luck, have fun and feel free to make comments about finding the SMRPG Beta rom.

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Anon BSSM Fan

July 31st, 2009 at 2:07 am

I have the pieces of Beta Melody Bay. look at beta mario sprites, I hope I can make them. get the hint?

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SML879

August 6th, 2009 at 9:04 pm

Could you possibly provide a link for lazy shell on something like Megaupload? I can’t access the site for it.

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Anon BSSM Fan

August 29th, 2009 at 2:34 pm

Hey guys! I got it! How about I’ll make the NES Super Mario Bros Castle appear in Super Mario RPG hack! SMRPG Beta coming soon.

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Anon BSSM Fan

September 19th, 2009 at 2:41 pm

I have the SMRPG Final version. but beta SMRPG is good. I cannot wait for the new version of Lazy Shell. and with it, I have decided to do the graphic set painting in the level editor. Perhaps, a beta Nimbus Land, Nimbus castle beta tiles and NES Super Mario Bros. castle AKA Beta Bowser’s Keep outside.

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Anon BSSM Fan

September 24th, 2009 at 3:02 pm

Look at the Beta Toastool’s Room picture. I hope we can upload it on mediafire website. get the hint?

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Anon BSSM Fan

September 29th, 2009 at 1:48 am

For Beta picture of Toadstool’s Room, visit here: http://www.mediafire.com/?rytywezmiqt

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mr.m

November 2nd, 2009 at 12:08 am

hey..i think that pic.8 might have been beta smithy, and pic. 9 look a lot like dementio…

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Izlude

July 14th, 2011 at 2:23 pm

anyone recall of a mario rpg in the nintendo power magazine? they mentioned something about a secret castle at the land’s end (not the cave that leads back to the sewers) they even showed a picture and i never found it in the game. also the secret regarding a room in booster’s tower (the one where he throws bombs at you and there’s a little TV screen) they mentioned a secret ride (similar to the mole ville train ride)… aaahh it’s driving me up the wall.

has anyone been able to disassemble the game and check to see if there’s coding or programming in these two areas that makes reference to said mysteries?

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